AbstractBackgroundActive educational video games (AVGs) appear to have a positive effect on elementary school students' motivation leading to enhanced learning outcomes. The purpose of this study was to identify the effectiveness of an AVG on elementary school students' science knowledge learning, physical activity (PA) level, and interest-based motivation.MethodsIn this randomized controlled study, 53 elementary school students were assigned to an experimental condition or a comparison condition. The experimental condition provided an AVG learning environment, whereas the comparison condition was based on sedentary educational video games.ResultsThe results of repeated measures analysis of variance (ANOVA) on the knowledge test showed that...
Current scientific evidence has corroborated that one way of stimulating cognitive function is thro...
Physical literacy is the degree of fitness, behaviors, knowledge, and fundamental movement skills (a...
Background: Despite current physical activity (PA) guidelines, children spend an average of 1-3 hour...
Background: Active educational video games (AVGs) appear to have a positive effect on elementary sch...
Background: Active educational video games (AVGs) appear to have a positive effect on elementary sch...
AbstractBackgroundActive educational video games (AVGs) appear to have a positive effect on elementa...
AbstractThe present study was built upon a previous study on the new generation video game, exergame...
OBJECTIVE: Active videogames (AVGs) that require body movements to play offer a novel opportunity to...
Objective To assess the quality of evidence for the effects of school active video game (AVG) use o...
Purpose: It has been evident that students’ motivation is the key in increasing physical activity (P...
The aim of this study is to develop a systematic review on the relationship between the use of acti...
From an education perspective, play has always been viewed as an integral part of learningexperience...
Background: Although emerging research is demonstrating the potential health impact of exergaming, i...
BACKGROUND: Active video games (AVGs) have gained interest as a way to increase physical activity in...
Recent studies and reviews have shown the positive effects of exergames (EXs) on physical activity (...
Current scientific evidence has corroborated that one way of stimulating cognitive function is thro...
Physical literacy is the degree of fitness, behaviors, knowledge, and fundamental movement skills (a...
Background: Despite current physical activity (PA) guidelines, children spend an average of 1-3 hour...
Background: Active educational video games (AVGs) appear to have a positive effect on elementary sch...
Background: Active educational video games (AVGs) appear to have a positive effect on elementary sch...
AbstractBackgroundActive educational video games (AVGs) appear to have a positive effect on elementa...
AbstractThe present study was built upon a previous study on the new generation video game, exergame...
OBJECTIVE: Active videogames (AVGs) that require body movements to play offer a novel opportunity to...
Objective To assess the quality of evidence for the effects of school active video game (AVG) use o...
Purpose: It has been evident that students’ motivation is the key in increasing physical activity (P...
The aim of this study is to develop a systematic review on the relationship between the use of acti...
From an education perspective, play has always been viewed as an integral part of learningexperience...
Background: Although emerging research is demonstrating the potential health impact of exergaming, i...
BACKGROUND: Active video games (AVGs) have gained interest as a way to increase physical activity in...
Recent studies and reviews have shown the positive effects of exergames (EXs) on physical activity (...
Current scientific evidence has corroborated that one way of stimulating cognitive function is thro...
Physical literacy is the degree of fitness, behaviors, knowledge, and fundamental movement skills (a...
Background: Despite current physical activity (PA) guidelines, children spend an average of 1-3 hour...