AbstractThis study aimed at investigating the effects of the target shape, the movement distance, the target size, and the direction of target presentation on the pointing performance using an eye-gaze input system. The target shape, the target size, the movement distance, and the direction of target presentation were within-subject experimental variables. The target shape included: diamond, circle, rectangle, and square. The direction of target presentation included eight directions: upper, lower, left, right, upper left, upper right, lower left, and lower right. It has been explored what type of cursor shape is suitable for eye-gaze input interfaces. On the basis of the data for identifying the effects of the aspect ratio of a target and ...
Recently, Zhang et al. (2010) proposed an effective performance model for dwell-based eye pointing. ...
Pointing is a fundamental task within many interactions in current computer applications. It is inc...
International audiencePointing is a basic gesture performed by any user during human-computer intera...
AbstractThis study aimed at investigating the effects of the target shape, the movement distance, th...
Models of human motor behavior are well known as an aid in the design of user interfaces (UIs). Most...
The condition under which high accuracy is assured when using an eye-gaze input system was identifie...
The condition under which high accuracy is assured when using an eye-gaze input system was identifie...
This study investigated eye pointing in stereoscopic displays. Ten participants performed 18 tapping...
The condition under which high accuracy is assured when using an eye-gaze input system was identifie...
This study investigated eye pointing in stereoscopic displays. Ten participants performed 18 tapping...
The condition under which high accuracy is assured when using an eye-gaze input system was identifie...
The condition under which high accuracy is assured when using an eye-gaze input system was identifie...
In this study, a method to predict a target on the basis of the trajectory of eye movements and to i...
Recently, Zhang et al. (2010) proposed an effective performance model for dwell-based eye pointing. ...
Abstract—We analyzed cursor control trace with respect to three cursor control methods: eye-gaze, ha...
Recently, Zhang et al. (2010) proposed an effective performance model for dwell-based eye pointing. ...
Pointing is a fundamental task within many interactions in current computer applications. It is inc...
International audiencePointing is a basic gesture performed by any user during human-computer intera...
AbstractThis study aimed at investigating the effects of the target shape, the movement distance, th...
Models of human motor behavior are well known as an aid in the design of user interfaces (UIs). Most...
The condition under which high accuracy is assured when using an eye-gaze input system was identifie...
The condition under which high accuracy is assured when using an eye-gaze input system was identifie...
This study investigated eye pointing in stereoscopic displays. Ten participants performed 18 tapping...
The condition under which high accuracy is assured when using an eye-gaze input system was identifie...
This study investigated eye pointing in stereoscopic displays. Ten participants performed 18 tapping...
The condition under which high accuracy is assured when using an eye-gaze input system was identifie...
The condition under which high accuracy is assured when using an eye-gaze input system was identifie...
In this study, a method to predict a target on the basis of the trajectory of eye movements and to i...
Recently, Zhang et al. (2010) proposed an effective performance model for dwell-based eye pointing. ...
Abstract—We analyzed cursor control trace with respect to three cursor control methods: eye-gaze, ha...
Recently, Zhang et al. (2010) proposed an effective performance model for dwell-based eye pointing. ...
Pointing is a fundamental task within many interactions in current computer applications. It is inc...
International audiencePointing is a basic gesture performed by any user during human-computer intera...