AbstractHierarchical graph definitions allow a modular description of structures using modules for the specification of repeated substructures. Beside this modularity, hierarchical graph definitions allow us to specify structures of exponential size using polynomial size descriptions. In many cases, this succinctness increases the computational complexity of decision problems when input structures are defined hierarchically. In this paper, the model-checking problem for first-order logic (FO), monadic second-order logic (MSO), and second-order logic (SO) on hierarchically defined input structures is investigated. It is shown that in general these model-checking problems are exponentially harder than their non-hierarchical counterparts, wher...
A hierarchical state machine (Hsm) is a finite state machine where a vertex can either expand to ano...
The standard representation of a graph is a list of its vertices and edges. However, graphs encounte...
We present a unified game-based approach for branching-time model checking of hierarchical systems....
Hierarchical graph definitions allow a modular description of structures using mod-ules for the spec...
Hierarchical graph definitions allow a modular description of structures using modules for the speci...
AbstractHierarchical graph definitions allow a modular description of structures using modules for t...
AbstractWe present a unified game-based approach for branching-time model checking of hierarchical s...
AbstractThe model-checking problem for a logic L on a class C of structures asks whether a given L-s...
Hierarchical graph definitions allow a modular description of graphs using mod-ules for the specific...
We present a unified game-based approach for branching-time model checking of hierarchical systems. ...
The model-checking problem for a logic L on a class C of structures asks whether a given L-sentence ...
The model-checking problem for a logic LLL is the problem of decidig for a given formula phi in LLL...
Courcelle’s famous theorem from 1990 states that any property of graphs definable in monadic second-...
Abstract. Hierarchical graph definitions allow a modular description of graphsusing modules for the ...
A well-known result by Frick and Grohe shows that deciding FO logic on treesinvolves a parameter dep...
A hierarchical state machine (Hsm) is a finite state machine where a vertex can either expand to ano...
The standard representation of a graph is a list of its vertices and edges. However, graphs encounte...
We present a unified game-based approach for branching-time model checking of hierarchical systems....
Hierarchical graph definitions allow a modular description of structures using mod-ules for the spec...
Hierarchical graph definitions allow a modular description of structures using modules for the speci...
AbstractHierarchical graph definitions allow a modular description of structures using modules for t...
AbstractWe present a unified game-based approach for branching-time model checking of hierarchical s...
AbstractThe model-checking problem for a logic L on a class C of structures asks whether a given L-s...
Hierarchical graph definitions allow a modular description of graphs using mod-ules for the specific...
We present a unified game-based approach for branching-time model checking of hierarchical systems. ...
The model-checking problem for a logic L on a class C of structures asks whether a given L-sentence ...
The model-checking problem for a logic LLL is the problem of decidig for a given formula phi in LLL...
Courcelle’s famous theorem from 1990 states that any property of graphs definable in monadic second-...
Abstract. Hierarchical graph definitions allow a modular description of graphsusing modules for the ...
A well-known result by Frick and Grohe shows that deciding FO logic on treesinvolves a parameter dep...
A hierarchical state machine (Hsm) is a finite state machine where a vertex can either expand to ano...
The standard representation of a graph is a list of its vertices and edges. However, graphs encounte...
We present a unified game-based approach for branching-time model checking of hierarchical systems....