AbstractSerious games are proposed as a more efficient and enjoyable way to carry out cognitive assessment. We compare prediction of cognitive ability with a purpose-built serious game and with a similar game built using a game engine. In an experiment conducted with 28 participants, performance on the two games is assessed relative to three cognitive abilities, using two different tablet sizes and two different input methods. The results for the game-engine variant were similar to the purpose-built game, where both games significantly predicted performance on the three cognitive abilities, and were sensitive to the effects of age. Performance on both games was not significantly affected by tablet size or input method. These results support...
Digital games constitute a major emerging technology that is expected to enter mainstream education...
Part 3: Serious GamesInternational audienceOne of the strategies proposed by the World Health Organi...
Game based learning has proved to increase the motivation of learning among students. A first develo...
AbstractSerious games are proposed as a more efficient and enjoyable way to carry out cognitive asse...
Cognitive assessments can be expensive, lengthy and fatiguing for students and are often conducted i...
Cognitive assessments can be expensive, lengthy and fatiguing for students and are often conducted i...
In this dissertation I validated a serious game for cognitive assessment that was originally develop...
EFs are a set of processes that supports many cognitive domains as goal setting, monitoring, plannin...
Conventional cognitive assessment is based on a pencil-and-paper neuropsychological evaluation, whic...
This paper describes various ways in which computer games may be used throughout life to achieve goa...
Serious games present a valuable tool for continuous cognitive assessments especially in the case of...
Early detection of cognitive decline is important for timely intervention and treatment strategies t...
Cognitive control is the most fundamental psychological function that underlies the execution of man...
Serious Games represent an acknowledged potential for instruction, because they are able to strongly...
Conventional cognitive assessment is based on a pencil-and-paper neuropsychological evaluation, whi...
Digital games constitute a major emerging technology that is expected to enter mainstream education...
Part 3: Serious GamesInternational audienceOne of the strategies proposed by the World Health Organi...
Game based learning has proved to increase the motivation of learning among students. A first develo...
AbstractSerious games are proposed as a more efficient and enjoyable way to carry out cognitive asse...
Cognitive assessments can be expensive, lengthy and fatiguing for students and are often conducted i...
Cognitive assessments can be expensive, lengthy and fatiguing for students and are often conducted i...
In this dissertation I validated a serious game for cognitive assessment that was originally develop...
EFs are a set of processes that supports many cognitive domains as goal setting, monitoring, plannin...
Conventional cognitive assessment is based on a pencil-and-paper neuropsychological evaluation, whic...
This paper describes various ways in which computer games may be used throughout life to achieve goa...
Serious games present a valuable tool for continuous cognitive assessments especially in the case of...
Early detection of cognitive decline is important for timely intervention and treatment strategies t...
Cognitive control is the most fundamental psychological function that underlies the execution of man...
Serious Games represent an acknowledged potential for instruction, because they are able to strongly...
Conventional cognitive assessment is based on a pencil-and-paper neuropsychological evaluation, whi...
Digital games constitute a major emerging technology that is expected to enter mainstream education...
Part 3: Serious GamesInternational audienceOne of the strategies proposed by the World Health Organi...
Game based learning has proved to increase the motivation of learning among students. A first develo...