AbstractWe relate the search number of an undirected graph G with the minimum and maximum of the progressive pebble demands of the directed acyclic graphs obtained by orienting G. Towards this end, we introduce node-searching, a slight variant of searching, in which an edge is cleared by placing searchers on both of its endpoints. We also show that the minimum number of searchers necessary to node-search a graph equals its vertex separator plus one
International audienceIn Graph Searching, a team of searchers aims at capturing an invisible fugitiv...
The node search game against a lazy (or, respectively, agile) invisible robber has been introduced a...
AbstractThe search number of a graph is the least number of searchers needed to find any (possibly i...
AbstractWe relate the search number of an undirected graph G with the minimum and maximum of the pro...
AbstractThe problem of searching a fugitive in a graph by a team of pursuers is considered. A new cr...
AbstractWe introduce a variant of the classic node search game called LIFO-search where searchers ar...
AbstractIn the graph searching game the opponents are a set of searchers and a fugitive in a graph. ...
In graph searching game the opponents are a set of searchers and a fugitive in a graph. The searcher...
AbstractGraph searching encompasses a wide variety of combinatorial problems related to the problem ...
International audienceThis paper tackles the well known graph searching problem, where a team of sea...
International audienceGraph searching is a game where a team of mobile agents must catch a fugitive ...
AbstractWe study the computational complexity of certain search-hide games on a graph. There are two...
A pebbling move on a graph removes two pebbles at a vertex and adds one pebble at an adjacent ver...
We study the problem of searching for a hidden target in an environment that is modeled by an edge-w...
International audienceWe study the problem of searching for a hidden target in an environment that i...
International audienceIn Graph Searching, a team of searchers aims at capturing an invisible fugitiv...
The node search game against a lazy (or, respectively, agile) invisible robber has been introduced a...
AbstractThe search number of a graph is the least number of searchers needed to find any (possibly i...
AbstractWe relate the search number of an undirected graph G with the minimum and maximum of the pro...
AbstractThe problem of searching a fugitive in a graph by a team of pursuers is considered. A new cr...
AbstractWe introduce a variant of the classic node search game called LIFO-search where searchers ar...
AbstractIn the graph searching game the opponents are a set of searchers and a fugitive in a graph. ...
In graph searching game the opponents are a set of searchers and a fugitive in a graph. The searcher...
AbstractGraph searching encompasses a wide variety of combinatorial problems related to the problem ...
International audienceThis paper tackles the well known graph searching problem, where a team of sea...
International audienceGraph searching is a game where a team of mobile agents must catch a fugitive ...
AbstractWe study the computational complexity of certain search-hide games on a graph. There are two...
A pebbling move on a graph removes two pebbles at a vertex and adds one pebble at an adjacent ver...
We study the problem of searching for a hidden target in an environment that is modeled by an edge-w...
International audienceWe study the problem of searching for a hidden target in an environment that i...
International audienceIn Graph Searching, a team of searchers aims at capturing an invisible fugitiv...
The node search game against a lazy (or, respectively, agile) invisible robber has been introduced a...
AbstractThe search number of a graph is the least number of searchers needed to find any (possibly i...