AbstractThis study presents the development of a video game with audio and haptic interfaces that allows for the stimulation of orientation and mobility skills in people who are blind through the use of virtual environments. We evaluate the usability and the impact of the use of an audio and haptic-based videogame on the development of orientation and mobility skills in school-age blind learners. The results show that the interfaces used in the videogame are usable and appropriately designed, and that the haptic interface is as effective as the audio interface for orientation and mobility purposes
This paper describes a series of studies involving a haptic device which can display virtual texture...
The purpose of this paper is to review, summarize, and illustrate research work involving four audio...
Blindness, the complete loss of eyesight is an issue that has affected people all over the world. Wi...
AbstractThis study presents the development of a video game with audio and haptic interfaces that al...
This study presents the development of a video game with audio and haptic interfaces that allows for...
Background. This paper examines the ability of people who are blind to construct a mental map and pe...
Accessible games, both for serious and for entertainment purposes, would allow inclusion and partici...
Artículo de publicación ISIFor profoundly blind individuals, navigating in an unfamiliar building ca...
The purpose of this paper is to review, summarize, and illustrate research work involving four audi...
Computer based video games are receiving great interest as a means to learn and acquire new skills. ...
Artículo de publicación ISIFor profoundly blind individuals, navigating in an unfamiliar building ca...
Purpose - Virtual environments (VEs) that represent real spaces (RSs) give people who are blind the ...
For individuals who are blind, navigating independently in an unfamiliar environment represents a co...
During the last decade, a pioneering work on sound-based virtual environments for developing cogniti...
Computer based video games are receiving great interest as a means to learn and acquire new skills. ...
This paper describes a series of studies involving a haptic device which can display virtual texture...
The purpose of this paper is to review, summarize, and illustrate research work involving four audio...
Blindness, the complete loss of eyesight is an issue that has affected people all over the world. Wi...
AbstractThis study presents the development of a video game with audio and haptic interfaces that al...
This study presents the development of a video game with audio and haptic interfaces that allows for...
Background. This paper examines the ability of people who are blind to construct a mental map and pe...
Accessible games, both for serious and for entertainment purposes, would allow inclusion and partici...
Artículo de publicación ISIFor profoundly blind individuals, navigating in an unfamiliar building ca...
The purpose of this paper is to review, summarize, and illustrate research work involving four audi...
Computer based video games are receiving great interest as a means to learn and acquire new skills. ...
Artículo de publicación ISIFor profoundly blind individuals, navigating in an unfamiliar building ca...
Purpose - Virtual environments (VEs) that represent real spaces (RSs) give people who are blind the ...
For individuals who are blind, navigating independently in an unfamiliar environment represents a co...
During the last decade, a pioneering work on sound-based virtual environments for developing cogniti...
Computer based video games are receiving great interest as a means to learn and acquire new skills. ...
This paper describes a series of studies involving a haptic device which can display virtual texture...
The purpose of this paper is to review, summarize, and illustrate research work involving four audio...
Blindness, the complete loss of eyesight is an issue that has affected people all over the world. Wi...