AbstractAn efficient solution of the firing mob problem, which is the generalization of the well-known “firing squad synchronization” problem to finite bounded-degree networks, is presented. First, a method of synchronizing tree-connected networks is given. This method is extended to general networks. The total synchronization time is 3.5r where r is the radius of the network. No solution can work in time less than 3r on all networks. Moreover, it is shown why our solution will approach this value in the limit case when the number of states used becomes arbitrarily large
AbstractFor each class Γ of polyautomata networks (networks composed of copies of a same finite auto...
AbstractWe show that seven states are enough to implement Minsky-like solutions to the Firing Squad ...
AbstractIn this paper we improve the bounds on the complexity of solutions to the firing squad probl...
AbstractAn efficient solution of the firing mob problem, which is the generalization of the well-kno...
AbstractThe firing squad synchronization problem, or fssp, requires that a network of automata, limi...
In extending the Firing Squad Synchronization problem to the case of tree connected networks and app...
In the classical firing squad problem, an unknown number of nodes represented by identical finite s...
AbstractIn this paper, we give a solution of the Firing Squad Synchronization Problem for graphs. Th...
Abstract. We consider several problems relating to stronglyconnected directed networks of identical ...
This article presents a generalization of the Firing Squad Synchronization Problem in which the Gene...
In this paper we improve the bounds on the complexity of solutions to the ¯ring squad problem, also ...
This paper generalizes the well known firing-squad synchronization problem to two- and three-dimensi...
We present several solutions to the Firing Squad Synchronization Problem on grid networks of differe...
This paper presents a description of a general outline for a minimal time solution to the Firing Squ...
In this paper we improve the bounds on the complexity of solutions to the firing squad problem, also...
AbstractFor each class Γ of polyautomata networks (networks composed of copies of a same finite auto...
AbstractWe show that seven states are enough to implement Minsky-like solutions to the Firing Squad ...
AbstractIn this paper we improve the bounds on the complexity of solutions to the firing squad probl...
AbstractAn efficient solution of the firing mob problem, which is the generalization of the well-kno...
AbstractThe firing squad synchronization problem, or fssp, requires that a network of automata, limi...
In extending the Firing Squad Synchronization problem to the case of tree connected networks and app...
In the classical firing squad problem, an unknown number of nodes represented by identical finite s...
AbstractIn this paper, we give a solution of the Firing Squad Synchronization Problem for graphs. Th...
Abstract. We consider several problems relating to stronglyconnected directed networks of identical ...
This article presents a generalization of the Firing Squad Synchronization Problem in which the Gene...
In this paper we improve the bounds on the complexity of solutions to the ¯ring squad problem, also ...
This paper generalizes the well known firing-squad synchronization problem to two- and three-dimensi...
We present several solutions to the Firing Squad Synchronization Problem on grid networks of differe...
This paper presents a description of a general outline for a minimal time solution to the Firing Squ...
In this paper we improve the bounds on the complexity of solutions to the firing squad problem, also...
AbstractFor each class Γ of polyautomata networks (networks composed of copies of a same finite auto...
AbstractWe show that seven states are enough to implement Minsky-like solutions to the Firing Squad ...
AbstractIn this paper we improve the bounds on the complexity of solutions to the firing squad probl...