AbstractProblem Statement: In the literature, playing the violent games still considers as double-edged sword (Agina & Kommers, 2008). On one edge, the focus was on the aspect of using video games in teaching, social settings, and improving human- computer interfaces (e.g., Malone, 1981; .). On the other edge, the focus was on the negative outcomes and later effects (e.g., Griffiths & Hunt, 1998; ..). However, the literature clearly lacks investigating the positive effect of playing violent games on children's development processes when children act and react alone and without human's external regulation.Purpose of Study: Given the fact that the world is clearly unable to stop the production of the violent games as avoiding children to play...