AbstractMeta_Body is a project first held in online virtual environment and in a “real life” art exhibition, and now carrying on in the metaverse creative flux. The project addresses two aspects — the constitution of virtual corporality and the shared creative process of avatar building, sharing, transformation and embodiment
Metaverses are immersive three-dimensional virtual worlds in which people interact as avatars with e...
The creation of a Metaverses as an alternative to everyday reality heralds the first practical expre...
In this text I will attempt to delineate my thoughts on how virtual economies impact creative output...
Meta_Body is a project first held in online virtual environment and in a “real life” art exhibition,...
This chapter discusses the Meta_Body participatory art project. Initiated in a collaborative virtual...
Tese de doutoramento em Arte Contemporânea, apresentada ao Colégio das Artes da Universidade de Coim...
Este artigo descreve o projeto Meta_Body, em desenvolvimento em ambiente virtual em linha, na plataf...
Meta_Body is a participatory art project of shared construction of avatars. It is developed in a col...
The experience of the body in the Metaverse is not always an experience of the flesh, at least regar...
This article focuses on the collaborative work of the artists CapCat Ragu and Meilo Minotaur in Meta...
Metaverse is an immersive shared space that remote users can access through virtual and augmented re...
Researchers have studied the body at first as a biological subject and then as a social one. At the ...
Metaverse is a universe that combines our physical reality with the digital virtual world and goes b...
In this article we explore an epistemic approach we name dis/embodiment and introduce "Articulations...
This text will attempt to delineate the underlying theoretical premises and the definition of the ou...
Metaverses are immersive three-dimensional virtual worlds in which people interact as avatars with e...
The creation of a Metaverses as an alternative to everyday reality heralds the first practical expre...
In this text I will attempt to delineate my thoughts on how virtual economies impact creative output...
Meta_Body is a project first held in online virtual environment and in a “real life” art exhibition,...
This chapter discusses the Meta_Body participatory art project. Initiated in a collaborative virtual...
Tese de doutoramento em Arte Contemporânea, apresentada ao Colégio das Artes da Universidade de Coim...
Este artigo descreve o projeto Meta_Body, em desenvolvimento em ambiente virtual em linha, na plataf...
Meta_Body is a participatory art project of shared construction of avatars. It is developed in a col...
The experience of the body in the Metaverse is not always an experience of the flesh, at least regar...
This article focuses on the collaborative work of the artists CapCat Ragu and Meilo Minotaur in Meta...
Metaverse is an immersive shared space that remote users can access through virtual and augmented re...
Researchers have studied the body at first as a biological subject and then as a social one. At the ...
Metaverse is a universe that combines our physical reality with the digital virtual world and goes b...
In this article we explore an epistemic approach we name dis/embodiment and introduce "Articulations...
This text will attempt to delineate the underlying theoretical premises and the definition of the ou...
Metaverses are immersive three-dimensional virtual worlds in which people interact as avatars with e...
The creation of a Metaverses as an alternative to everyday reality heralds the first practical expre...
In this text I will attempt to delineate my thoughts on how virtual economies impact creative output...