AbstractThe aim of this paper is to explore how virtual worlds could support the engagement for learning. This paper reviews the results of studies that utilized virtual worlds to engage learners. The results are examined in two levels, namely learning gains and design principles. It has been found out that deeper learner engagement results in higher learning gains. In some studies better content retention is also noted. Many studies also suggest design principles for using virtual worlds for facilitating engaged learning. This paper builds a framework for the design and use of virtual worlds in education for better learner engagement
Virtual worlds are being increasingly used in education, often for their flexibility in facilitating...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
There is a growing trend in education and training towards the use of online and distance learning ...
AbstractThe aim of this paper is to explore how virtual worlds could support the engagement for lear...
Virtual world environments have evolved from object-oriented, text-based online games to complex thr...
In this paper, we study the scope of virtual worlds for student engagement in higher education. The ...
Multi User Virtual Worlds are becoming a valuable educational tool. Learning experiences within thes...
Our ongoing research is focusing on identifying and taxonomising the elements and the factors that a...
A thesis submitted to the University of Bedfordshire, in partial fulfilment of the requirements for ...
Virtual worlds create a new opportunity to enrich the educational experience through media-rich imme...
ABSTRACT The purpose of this paper is to present selected literature on learners and collaborative l...
This chapter examines four papers that have been influential in the use of virtual worlds for learni...
This paper focuses on the uses of virtual worlds for education and synthesises over 90 published aca...
Traditional approaches to learning have often focused upon knowledge transfer strategies that have c...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
Virtual worlds are being increasingly used in education, often for their flexibility in facilitating...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
There is a growing trend in education and training towards the use of online and distance learning ...
AbstractThe aim of this paper is to explore how virtual worlds could support the engagement for lear...
Virtual world environments have evolved from object-oriented, text-based online games to complex thr...
In this paper, we study the scope of virtual worlds for student engagement in higher education. The ...
Multi User Virtual Worlds are becoming a valuable educational tool. Learning experiences within thes...
Our ongoing research is focusing on identifying and taxonomising the elements and the factors that a...
A thesis submitted to the University of Bedfordshire, in partial fulfilment of the requirements for ...
Virtual worlds create a new opportunity to enrich the educational experience through media-rich imme...
ABSTRACT The purpose of this paper is to present selected literature on learners and collaborative l...
This chapter examines four papers that have been influential in the use of virtual worlds for learni...
This paper focuses on the uses of virtual worlds for education and synthesises over 90 published aca...
Traditional approaches to learning have often focused upon knowledge transfer strategies that have c...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
Virtual worlds are being increasingly used in education, often for their flexibility in facilitating...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
There is a growing trend in education and training towards the use of online and distance learning ...