AbstractIn this paper, we give a solution of the Firing Squad Synchronization Problem for graphs. The synchronization times of solutions which have been obtained are proportional to the number of nodes of a graph. The synchronization time of our solution is proportional to the radius rG of a graph (G (3rG + 1 or 3rG time units, where rG, is the longest distance between the general and any other node of G. This synchronization time is minimum for an infinite number of graphs
We present several solutions to the Firing Squad Synchronization Problem on grid networks of differe...
AbstractFor each class Γ of polyautomata networks (networks composed of copies of a same finite auto...
AbstractJiang [The synchronization of non uniform networks of finite automata, in: FOCS, Vol. 89, 19...
AbstractIn this paper, we give a solution of the Firing Squad Synchronization Problem for graphs. Th...
AbstractAn efficient solution of the firing mob problem, which is the generalization of the well-kno...
AbstractThe firing squad synchronization problem, or fssp, requires that a network of automata, limi...
This paper generalizes the well known firing-squad synchronization problem to two- and three-dimensi...
In recent years we have seen many generalizations of the well-known Firing Squad Synchronization pro...
AbstractThe firing squad synchronization problem (FSSP for short) has been intensively studied in th...
In extending the Firing Squad Synchronization problem to the case of tree connected networks and app...
This paper presents a description of a general outline for a minimal time solution to the Firing Squ...
AbstractThe Firing Squad Synchronization Problem (FSSP), one of the most well-known problems related...
In this paper we improve the bounds on the complexity of solutions to the ¯ring squad problem, also ...
In the classical firing squad problem, an unknown number of nodes represented by identical finite s...
AbstractWe show that seven states are enough to implement Minsky-like solutions to the Firing Squad ...
We present several solutions to the Firing Squad Synchronization Problem on grid networks of differe...
AbstractFor each class Γ of polyautomata networks (networks composed of copies of a same finite auto...
AbstractJiang [The synchronization of non uniform networks of finite automata, in: FOCS, Vol. 89, 19...
AbstractIn this paper, we give a solution of the Firing Squad Synchronization Problem for graphs. Th...
AbstractAn efficient solution of the firing mob problem, which is the generalization of the well-kno...
AbstractThe firing squad synchronization problem, or fssp, requires that a network of automata, limi...
This paper generalizes the well known firing-squad synchronization problem to two- and three-dimensi...
In recent years we have seen many generalizations of the well-known Firing Squad Synchronization pro...
AbstractThe firing squad synchronization problem (FSSP for short) has been intensively studied in th...
In extending the Firing Squad Synchronization problem to the case of tree connected networks and app...
This paper presents a description of a general outline for a minimal time solution to the Firing Squ...
AbstractThe Firing Squad Synchronization Problem (FSSP), one of the most well-known problems related...
In this paper we improve the bounds on the complexity of solutions to the ¯ring squad problem, also ...
In the classical firing squad problem, an unknown number of nodes represented by identical finite s...
AbstractWe show that seven states are enough to implement Minsky-like solutions to the Firing Squad ...
We present several solutions to the Firing Squad Synchronization Problem on grid networks of differe...
AbstractFor each class Γ of polyautomata networks (networks composed of copies of a same finite auto...
AbstractJiang [The synchronization of non uniform networks of finite automata, in: FOCS, Vol. 89, 19...