AbstractWe consider the one-round Voronoi game, where the first player (“White”, called “Wilma”) places a set of n points in a rectangular area of aspect ratio ρ⩽1, followed by the second player (“Black”, called “Barney”), who places the same number of points. Each player wins the fraction of the board closest to one of his points, and the goal is to win more than half of the total area. This problem has been studied by Cheong et al. who showed that for large enough n and ρ=1, Barney has a strategy that guarantees a fraction of 1/2+α, for some small fixed α.We resolve a number of open problems raised by that paper. In particular, we give a precise characterization of the outcome of the game for optimal play: we show that Barney has a winnin...
AbstractWe consider a competitive facility location problem with two players. Players alternate plac...
In this paper we consider a simplified variant of the dis-crete Voronoi Game in R2, which is also of...
International audienceMonte-Carlo Tree Search (MCTS) is a powerful tool in games with a finite branc...
Let V be a multiset of n points in R^d, which we call voters, and let k >=slant 1 and l >=slant 1 be...
We study the discrete Voronoi game, where two players alternately claim vertices of a graph for t ro...
Let V be a multiset of n points in Rd, which we call voters, and let k≥1 and ℓ≥1 be two given consta...
Recently there has been a great deal of interest in Voronoi Game: Two players insert a certain numbe...
The Voronoi game is a simple geometric model for competitive facility location problem which is play...
We study competitive location problems in a continuous setting, in which facilities have to be place...
Two players are endowed with resources for setting up N locations on K open curves of identical leng...
We study competitive location problems in a continuous setting, in which facilities have to be place...
The Voronoi game is a two-person game which is a model for a competitive facility location. The game...
The Voronoi game is a two-person game which is a model for a competitive facility location. The game...
We study competitive location problems in a continuous setting, in which facilities have to be place...
In this paper we study the last round of the discrete Voronoi game in ℝ2, a problem which is also of...
AbstractWe consider a competitive facility location problem with two players. Players alternate plac...
In this paper we consider a simplified variant of the dis-crete Voronoi Game in R2, which is also of...
International audienceMonte-Carlo Tree Search (MCTS) is a powerful tool in games with a finite branc...
Let V be a multiset of n points in R^d, which we call voters, and let k >=slant 1 and l >=slant 1 be...
We study the discrete Voronoi game, where two players alternately claim vertices of a graph for t ro...
Let V be a multiset of n points in Rd, which we call voters, and let k≥1 and ℓ≥1 be two given consta...
Recently there has been a great deal of interest in Voronoi Game: Two players insert a certain numbe...
The Voronoi game is a simple geometric model for competitive facility location problem which is play...
We study competitive location problems in a continuous setting, in which facilities have to be place...
Two players are endowed with resources for setting up N locations on K open curves of identical leng...
We study competitive location problems in a continuous setting, in which facilities have to be place...
The Voronoi game is a two-person game which is a model for a competitive facility location. The game...
The Voronoi game is a two-person game which is a model for a competitive facility location. The game...
We study competitive location problems in a continuous setting, in which facilities have to be place...
In this paper we study the last round of the discrete Voronoi game in ℝ2, a problem which is also of...
AbstractWe consider a competitive facility location problem with two players. Players alternate plac...
In this paper we consider a simplified variant of the dis-crete Voronoi Game in R2, which is also of...
International audienceMonte-Carlo Tree Search (MCTS) is a powerful tool in games with a finite branc...