AbstractWe present a game (or dialogue) semantics in the style of Lorenzen (1959) for Girard's linear logic (1987). Lorenzen suggested that the (constructive) meaning of a proposition ϕ should be specified by telling how to conduct a debate between a proponent P who asserts ϕ and an opponent O who denies ϕ. Thus propositions are interpreted as games, connectives (almost) as operations on games, and validity as existence of a winning strategy for P. (The qualifier ‘almost’ will be discussed later when more details have been presented.) We propose that the connectives of linear logic can be naturally interpreted as the operations on games introduced for entirely different purposes by Blass (1972). We show that affine logic, i.e., linear logic...