AbstractExtending the complexity results of Reif [1,2] for two player games of incomplete information, this paper (see also [3]) presents algorithms for deciding the outcome for various classes of multiplayer games of incomplete information, i.e., deciding whether or not a team has a winning strategy for a particular game. Our companion paper, [4] shows that these algorithms are indeed asymptotically optimal by providing matching lower bounds. The classes of games to which our algorithms are applicable include games which were not previously known to be decidable. We apply our algorithms to provide alternative upper bounds, and new time-space trade-offs on the complexity of multiperson alternating Turing machines [3]. We analyze the algorit...
This paper studies the complexity of solving two classes of non-cooperative games in a distributed m...
In deterministic zero-sum two-person games, the upper and lower values move towards each other as th...
We provide a self-contained introduction to finite extensive games with perfect information. In thes...
AbstractExtending the complexity results of Reif [1,2] for two player games of incomplete informatio...
AbstractTwo-player games of incomplete information have certain portions of positions which are priv...
AbstractThe notion of a solitaire automaton is introduced to model the class of solitaire games. Spa...
AbstractWe present a number of two-person games, based on simple combinatorial ideas, for which the ...
AbstractWe define a probabilistic game automaton, a general model of a two-person game. We show how ...
We study multiplayer games in which the participants have access to only limited randomness. This co...
AbstractTwo-player, zero-sum, non-cooperative, blindfold games in extensive form with incomplete inf...
In the context of multiplayer games, the parallel repetition problem can be phrased as follows: give...
This work adresses the strategy problem for multiplayer games with imperfect information which are o...
AbstractThis paper presents algorithms for finding equilibria of mixed strategy in multistage noncoo...
We show the undecidability of whether a team has a forced win in a number of well known video games ...
Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning c...
This paper studies the complexity of solving two classes of non-cooperative games in a distributed m...
In deterministic zero-sum two-person games, the upper and lower values move towards each other as th...
We provide a self-contained introduction to finite extensive games with perfect information. In thes...
AbstractExtending the complexity results of Reif [1,2] for two player games of incomplete informatio...
AbstractTwo-player games of incomplete information have certain portions of positions which are priv...
AbstractThe notion of a solitaire automaton is introduced to model the class of solitaire games. Spa...
AbstractWe present a number of two-person games, based on simple combinatorial ideas, for which the ...
AbstractWe define a probabilistic game automaton, a general model of a two-person game. We show how ...
We study multiplayer games in which the participants have access to only limited randomness. This co...
AbstractTwo-player, zero-sum, non-cooperative, blindfold games in extensive form with incomplete inf...
In the context of multiplayer games, the parallel repetition problem can be phrased as follows: give...
This work adresses the strategy problem for multiplayer games with imperfect information which are o...
AbstractThis paper presents algorithms for finding equilibria of mixed strategy in multistage noncoo...
We show the undecidability of whether a team has a forced win in a number of well known video games ...
Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning c...
This paper studies the complexity of solving two classes of non-cooperative games in a distributed m...
In deterministic zero-sum two-person games, the upper and lower values move towards each other as th...
We provide a self-contained introduction to finite extensive games with perfect information. In thes...