AbstractVirtual World is a new technology which offers an advantage for educational field and research area. Educational courseware can be developed in this new emerging technology such as in Second Life program. How to evaluate the effectiveness of the courseware in this immerse program become a challenge. Thus this report suggests a way of evaluating a course module presentation in Virtual World. Summative and formative researches are combined in this research. In formative research, an observation, pilot student's questionnaire and comments from subject matter expert is used during development of the courseware. For summative research, test and student's questionnaire are used. The questionnaire evaluation includes several criteria such ...
Virtual 3D worlds are gaining popularity among the general population and the virtual world environm...
This paper presents an investigation on the educational value of virtual worlds intended for the acq...
Virtual worlds are objects of much research. Such research is needed for future wider application wi...
AbstractVirtual World is a new technology which offers an advantage for educational field and resear...
This article proposes an evaluation methodology for supporting the development of specified learning...
Immersive virtual worlds like Second Life offer many instructional affordances for enhancing learner...
AbstractVirtual World is one of the emerging technologies which can be used for teaching and trainin...
Objectives: This paper will describe a project adopting a pedagogical approach that implemented and ...
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts...
The adoption of immersive virtual reality (I-VR) as a pedagogical method in education has challenged...
3-D virtual worlds are increasing in popularity as a medium for higher education. In this research, ...
Virtual worlds create a new opportunity to enrich the educational experience through media-rich imme...
The popularity of user-generated content in Virtual Worlds provides educators with an extensive rang...
Virtual reality-based instruction such as virtual worlds, games, and simulations are becoming very p...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
Virtual 3D worlds are gaining popularity among the general population and the virtual world environm...
This paper presents an investigation on the educational value of virtual worlds intended for the acq...
Virtual worlds are objects of much research. Such research is needed for future wider application wi...
AbstractVirtual World is a new technology which offers an advantage for educational field and resear...
This article proposes an evaluation methodology for supporting the development of specified learning...
Immersive virtual worlds like Second Life offer many instructional affordances for enhancing learner...
AbstractVirtual World is one of the emerging technologies which can be used for teaching and trainin...
Objectives: This paper will describe a project adopting a pedagogical approach that implemented and ...
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts...
The adoption of immersive virtual reality (I-VR) as a pedagogical method in education has challenged...
3-D virtual worlds are increasing in popularity as a medium for higher education. In this research, ...
Virtual worlds create a new opportunity to enrich the educational experience through media-rich imme...
The popularity of user-generated content in Virtual Worlds provides educators with an extensive rang...
Virtual reality-based instruction such as virtual worlds, games, and simulations are becoming very p...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
Virtual 3D worlds are gaining popularity among the general population and the virtual world environm...
This paper presents an investigation on the educational value of virtual worlds intended for the acq...
Virtual worlds are objects of much research. Such research is needed for future wider application wi...