his paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE Congress on Evolutionary Computation. Both the game that was used as the domain for the competition, the controllers submitted as entries to the competition and its results are presented. With this paper, we hope to provide some insight into the efficacy of various computational intelligence methods on a well-defined game task, as well as an example of one way of running a competition. In the process, we provide a set of reference results for those who wish to use the simplerace game to benchmark their own algorithms. The paper is co-authored by the organizers and participants of the competition
The Car Racing competition platform is used for evaluating different car control solutions under com...
Abstract-Computational gaming requires the automatic generation of virtual opponents for different g...
Paper presented at the 2011 IEEE Conference on Computational Intelligence and Games (CIG’11), Seoul,...
This paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE...
In this paper, we overview the 2009 Simulated Car Racing Championship-an event comprising three comp...
This paper describes the simulated car racing competition held in association with the IEEE WCCI 200...
Researchers have been applying tional intelligence (AI/CI) methods to computer games. In this resear...
Car Racing competitions are becoming increasingly popular in the field of com-putational intelligenc...
IEEE Symposium on Computational Intelligence and Games. Perth, Australia, 15-18 December 2008.The te...
The car racing game is a game that has always been popular from the past until now. where this game ...
Towards automatic personalised content creation for racing games Abstract — Evolutionary algorithms ...
Abstract—This paper presents the framework, rules, games, controllers and results of the first Gener...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Abstract—Computational intelligence competitions have re-cently gained a lot of interest. These cont...
This paper presents a car racing simulator game called Racer, in which the human player races a car ...
The Car Racing competition platform is used for evaluating different car control solutions under com...
Abstract-Computational gaming requires the automatic generation of virtual opponents for different g...
Paper presented at the 2011 IEEE Conference on Computational Intelligence and Games (CIG’11), Seoul,...
This paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE...
In this paper, we overview the 2009 Simulated Car Racing Championship-an event comprising three comp...
This paper describes the simulated car racing competition held in association with the IEEE WCCI 200...
Researchers have been applying tional intelligence (AI/CI) methods to computer games. In this resear...
Car Racing competitions are becoming increasingly popular in the field of com-putational intelligenc...
IEEE Symposium on Computational Intelligence and Games. Perth, Australia, 15-18 December 2008.The te...
The car racing game is a game that has always been popular from the past until now. where this game ...
Towards automatic personalised content creation for racing games Abstract — Evolutionary algorithms ...
Abstract—This paper presents the framework, rules, games, controllers and results of the first Gener...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Abstract—Computational intelligence competitions have re-cently gained a lot of interest. These cont...
This paper presents a car racing simulator game called Racer, in which the human player races a car ...
The Car Racing competition platform is used for evaluating different car control solutions under com...
Abstract-Computational gaming requires the automatic generation of virtual opponents for different g...
Paper presented at the 2011 IEEE Conference on Computational Intelligence and Games (CIG’11), Seoul,...