We report on the design and results of an experiment investigating factors influencing Slater’s Plausibility Illusion (Psi) in virtual environments. Slater proposed Psi and Place Illusion (PI) as orthogonal components of virtual experience which contribute to realistic response in a VE. PI corresponds to the traditional conception of presence as “being there,” so there exists a substantial body of previous research relating to PI, but very little relating to Psi. We developed this experiment to investigate the components of plausibility illusion using subjective matching techniques similar to those used in color science. Twenty-one participants each experienced a scenario with the highest level of coherence (the extent to which a scena...
Abstract This paper identifies and confirms a perceptual phenomenon: when users interact with simul...
memory creation to generate a significant psi effect. This article reports a series of 3 experiments...
In this paper we present the results of an experiment investigating a participant’s sense of presenc...
Historically, research into subjective user experience in virtual environments has focused on presen...
In this paper we address the question as to why participants tend to respond realistically to situat...
In this paper address we the question as to why participants tend to respond realistically to situat...
We describe an experiment that explores the contribution of auditory and other features to the illus...
We review the concept of presence in virtual reality, normally thought of as the sense of “being the...
In the present study, we examine the effect of plausibility violations in a virtual environment (VE)...
Causality is an important aspect of how we construct reality. Yet, while many psychological phenomen...
We discuss the design and results of an experiment investigating Plausibility Illusion in virtual hu...
We present two experiments to assess the relative impact of different levels of body animation fidel...
Immersion into the dataspace provided by a computer, and the feeling of really being there or 'prese...
Presence is often considered the most important quale describing the subjective feeling of being in ...
It is known that limitations of the visual presentation and sense of presence in a virtual environme...
Abstract This paper identifies and confirms a perceptual phenomenon: when users interact with simul...
memory creation to generate a significant psi effect. This article reports a series of 3 experiments...
In this paper we present the results of an experiment investigating a participant’s sense of presenc...
Historically, research into subjective user experience in virtual environments has focused on presen...
In this paper we address the question as to why participants tend to respond realistically to situat...
In this paper address we the question as to why participants tend to respond realistically to situat...
We describe an experiment that explores the contribution of auditory and other features to the illus...
We review the concept of presence in virtual reality, normally thought of as the sense of “being the...
In the present study, we examine the effect of plausibility violations in a virtual environment (VE)...
Causality is an important aspect of how we construct reality. Yet, while many psychological phenomen...
We discuss the design and results of an experiment investigating Plausibility Illusion in virtual hu...
We present two experiments to assess the relative impact of different levels of body animation fidel...
Immersion into the dataspace provided by a computer, and the feeling of really being there or 'prese...
Presence is often considered the most important quale describing the subjective feeling of being in ...
It is known that limitations of the visual presentation and sense of presence in a virtual environme...
Abstract This paper identifies and confirms a perceptual phenomenon: when users interact with simul...
memory creation to generate a significant psi effect. This article reports a series of 3 experiments...
In this paper we present the results of an experiment investigating a participant’s sense of presenc...