This article explores the use of historical events as a way to structure the narrative in historical action games. The author uses a comparative analysis to show how Call of Duty: World at War (2008) and Assassin s Creed (1) (2007) take different approaches in embedding the past in their stories. A constant representational opposition is at play in historical games. The games have to represent a historical setting, but also need to represent a passage of time within this setting to mark narrative progression. Mediating this opposition happens through the level-structure of these games. The analysed games take different approaches in establishing this passage of time. Both games refer to sequences of historical events to display their passag...
Abstract The purpose of this article is to analyze the relationship between digital games and tempor...
Out of all the K-12 disciplines, History is positioned to benefit the most from integrating games in...
O objetivo deste trabalho é investigar as relações entre a representação da História e os jogos elet...
This article explores the use of historical events as a way to structure the narrative in historical...
Many game designers exploit elements, events, characters and narrations retrieved from human history...
Notes on the workings of history in games, historical culture, game design, and putting together thi...
This essay analyses the use of history in the video game Assassin's Creed 2. How have the developers...
Through its interactive representation of the Second World War, the Call of Duty series is emblemati...
This article does not have an abstract. The full text is available to view via the official url lin...
Since their inception, Game Studies and its sub-discipline Historical Game Studies have stressed the...
Games which involve historical topics have always been a staple of digital games, but at the same ti...
This paper seeks to address the theme of the 2018 conference by examining the significant role game ...
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have ten...
In my thesis I focus on analysing the representations and images in historical digital games. I base...
Although currently (as of July 2020) five of the twenty best-selling videogames on gaming platform S...
Abstract The purpose of this article is to analyze the relationship between digital games and tempor...
Out of all the K-12 disciplines, History is positioned to benefit the most from integrating games in...
O objetivo deste trabalho é investigar as relações entre a representação da História e os jogos elet...
This article explores the use of historical events as a way to structure the narrative in historical...
Many game designers exploit elements, events, characters and narrations retrieved from human history...
Notes on the workings of history in games, historical culture, game design, and putting together thi...
This essay analyses the use of history in the video game Assassin's Creed 2. How have the developers...
Through its interactive representation of the Second World War, the Call of Duty series is emblemati...
This article does not have an abstract. The full text is available to view via the official url lin...
Since their inception, Game Studies and its sub-discipline Historical Game Studies have stressed the...
Games which involve historical topics have always been a staple of digital games, but at the same ti...
This paper seeks to address the theme of the 2018 conference by examining the significant role game ...
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have ten...
In my thesis I focus on analysing the representations and images in historical digital games. I base...
Although currently (as of July 2020) five of the twenty best-selling videogames on gaming platform S...
Abstract The purpose of this article is to analyze the relationship between digital games and tempor...
Out of all the K-12 disciplines, History is positioned to benefit the most from integrating games in...
O objetivo deste trabalho é investigar as relações entre a representação da História e os jogos elet...