With advances in virtual reality technology and its multiple applications, the need for believable, immersive virtual environments is increasing. Even though current computer graphics methods allow us to develop highly realistic virtual worlds, the main element failing to enhance presence is autonomous groups of human inhabitants. A great number of crowd simulation techniques have emerged in the last decade, but critical details in the crowd's movements and appearance do not meet the standards necessary to convince VR participants that they are present in a real crowd. In this paper, we review recent advances in the creation of immersive virtual crowds and discuss areas that require further work to turn these simulations into more fully im...
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, ...
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, ...
Simulation, animation and rendering of crowds has become an important part of real-time applications...
With advances in virtual reality technology and its multiple applications, the need for believable, ...
With advances in virtual reality technology and its multiple applications, the need for believable, ...
Virtual reality experiments with virtual crowds are necessary to study human behavior under panic or...
Virtual reality experiments with virtual crowds are necessary to study human behavior under panic or...
Virtual reality experiments with virtual crowds are necessary to study human behavior under panic or...
The purpose of this paper is to identify the problems to solve in order to simulate real-time crowds...
Crowd simulation algorithms play an essential role in populating Virtual Reality (VR) environments w...
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, ...
Agent-based crowd simulations are used for modelling building and space usage, allowing designers to...
Agent-based crowd simulations are used for modelling building and space usage, allowing designers to...
Crowd simulation is the act of simulating and controlling the dynamic movement of large groups of vi...
© 2018, The Author(s). Agent-based crowd simulations are used for modelling building and space usage...
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, ...
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, ...
Simulation, animation and rendering of crowds has become an important part of real-time applications...
With advances in virtual reality technology and its multiple applications, the need for believable, ...
With advances in virtual reality technology and its multiple applications, the need for believable, ...
Virtual reality experiments with virtual crowds are necessary to study human behavior under panic or...
Virtual reality experiments with virtual crowds are necessary to study human behavior under panic or...
Virtual reality experiments with virtual crowds are necessary to study human behavior under panic or...
The purpose of this paper is to identify the problems to solve in order to simulate real-time crowds...
Crowd simulation algorithms play an essential role in populating Virtual Reality (VR) environments w...
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, ...
Agent-based crowd simulations are used for modelling building and space usage, allowing designers to...
Agent-based crowd simulations are used for modelling building and space usage, allowing designers to...
Crowd simulation is the act of simulating and controlling the dynamic movement of large groups of vi...
© 2018, The Author(s). Agent-based crowd simulations are used for modelling building and space usage...
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, ...
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, ...
Simulation, animation and rendering of crowds has become an important part of real-time applications...