AbstractOnline computer games show potential not just for engaging and entertaining users, but also in promoting learning. Especially in Turkey children spend long hours playing computer games, which are mostly in English, in internet cafés. This qualitative research based on phenomenological theoretical framework investigates young learners’ experiences of language learning while playing computer games in internet cafes. The data was collected through observations and semi-structured interviews and analyzed through phenomenological data analysis steps. Implications put light into integrating computer games to ELT curriculum
After the appearance of computers, consoles and videogames, there has been a great debate around the...
In recent years there has been a lot of interest in the potential role of digital games in language ...
Exposed to traditional language learning strategies, students will gradually lose interest in and mo...
Online computer games show potential not just for engaging and entertaining users, but also in promo...
AbstractOnline computer games show potential not just for engaging and entertaining users, but also ...
Online computer games show potential not just for engaging and entertaining users, but also in promo...
Computer games are in complex environments, and very little is known about their instructional effec...
The purpose of this study was to investigate language learning through the use of interactive games....
AbstractAs young learners like to learn in a fun atmosphere with engaging interactions, the present ...
There has been an abundant raise in recent years in the concern in using digital games for language ...
With this survey paper we have contrasted and summarized research on digital games and language lear...
Thesis (M. Ed.)--University of Melbourne, 2006Recent studies in Second Language Acquisition (SLA) ha...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
Online games are believed to have excellent potential because they can hold students’ attention for ...
The aim of the present study was to investigate the outcomes of using multiplayer online computer ga...
After the appearance of computers, consoles and videogames, there has been a great debate around the...
In recent years there has been a lot of interest in the potential role of digital games in language ...
Exposed to traditional language learning strategies, students will gradually lose interest in and mo...
Online computer games show potential not just for engaging and entertaining users, but also in promo...
AbstractOnline computer games show potential not just for engaging and entertaining users, but also ...
Online computer games show potential not just for engaging and entertaining users, but also in promo...
Computer games are in complex environments, and very little is known about their instructional effec...
The purpose of this study was to investigate language learning through the use of interactive games....
AbstractAs young learners like to learn in a fun atmosphere with engaging interactions, the present ...
There has been an abundant raise in recent years in the concern in using digital games for language ...
With this survey paper we have contrasted and summarized research on digital games and language lear...
Thesis (M. Ed.)--University of Melbourne, 2006Recent studies in Second Language Acquisition (SLA) ha...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
Online games are believed to have excellent potential because they can hold students’ attention for ...
The aim of the present study was to investigate the outcomes of using multiplayer online computer ga...
After the appearance of computers, consoles and videogames, there has been a great debate around the...
In recent years there has been a lot of interest in the potential role of digital games in language ...
Exposed to traditional language learning strategies, students will gradually lose interest in and mo...