AbstractThe objective of this study is to assess the effectiveness of videogames in comparison to simulations in a higher education environment and with regard to their attributes, motivation, and learning outcomes, as three of the main dimensions that play a role in the effectiveness of digital game-based learning. Results demonstrate significant differences between the attributes and motivation dimensions, while no significant differences were found for the learning outcomes. This would imply that although both instructional tools lead students to the desired level of knowledge acquisition, the motivation generated, together with the set of features provided by the games complement each other, leading to a superior learning experience. Th...
This article aims to discuss the use of business games for educational purposes taking into account ...
Higher Education is currently based on learning processes where students play an active role and tha...
This study explores the mediation effect of students’ perceptions toward accounting to enhance their...
The objective of this study is to assess the effectiveness of videogames in comparison to simulation...
AbstractThe objective of this study is to assess the effectiveness of videogames in comparison to si...
The objective of this study is to assess the effectiveness of videogames in comparison to simulation...
The objective of this study is to assess the effectiveness of videogames in comparison to simulation...
The objective of this study is to assess the effectiveness of an accounting videogame with regard to...
El objetivo del presente trabajo es valorar la efectividad de un videojuego de contabilidad en relac...
This working paper explores the use of interactive learning tools, such as business simulations, to ...
In contrast to traditional teaching-and-learning environ-ments whereby the teacher controls the lear...
Background:Games for learning (educational games)areviewedas instructionalstrategiesrequiringstudent...
This paper explores how an intervention research approach has been used to develop a simulation game...
© 2021 The Authors. Published by Elsevier Ltd.. This document is made available under the CC-BY 4.0 ...
O presente estudo tem por objetivo geral a análise dos efeitos do emprego de jogos e simulações nas ...
This article aims to discuss the use of business games for educational purposes taking into account ...
Higher Education is currently based on learning processes where students play an active role and tha...
This study explores the mediation effect of students’ perceptions toward accounting to enhance their...
The objective of this study is to assess the effectiveness of videogames in comparison to simulation...
AbstractThe objective of this study is to assess the effectiveness of videogames in comparison to si...
The objective of this study is to assess the effectiveness of videogames in comparison to simulation...
The objective of this study is to assess the effectiveness of videogames in comparison to simulation...
The objective of this study is to assess the effectiveness of an accounting videogame with regard to...
El objetivo del presente trabajo es valorar la efectividad de un videojuego de contabilidad en relac...
This working paper explores the use of interactive learning tools, such as business simulations, to ...
In contrast to traditional teaching-and-learning environ-ments whereby the teacher controls the lear...
Background:Games for learning (educational games)areviewedas instructionalstrategiesrequiringstudent...
This paper explores how an intervention research approach has been used to develop a simulation game...
© 2021 The Authors. Published by Elsevier Ltd.. This document is made available under the CC-BY 4.0 ...
O presente estudo tem por objetivo geral a análise dos efeitos do emprego de jogos e simulações nas ...
This article aims to discuss the use of business games for educational purposes taking into account ...
Higher Education is currently based on learning processes where students play an active role and tha...
This study explores the mediation effect of students’ perceptions toward accounting to enhance their...