This thesis explores how manipulation of the fourth wall can affect players’ Gameplay Experience in digital games, due to the lack of any significant research regarding the matter. In preparation of the study, multiple commercially released digital games with instances of fourth wall manipulation were analysed. This led to the creation of four distinct game design patterns. These patterns were implemented into a game artefact specifically created for the study, which was played by eight participants. After playing, the participants were interviewed about how they experienced the game artefact. The results show that the majority of the patterns had a positive effect on both the participants’ immersion and engagement, which both form part of ...
När det kommer till brädspel är social interaktion och nöje kopplade. Brädspel och digitala versione...
The purpose of this Grounded Theory study is to investigate the positive and negative effects of Gam...
This study explores possible contributing factors to why some people don’t engage in playing digital...
This thesis explores how manipulation of the fourth wall can affect players’ Gameplay Experience in ...
The purpose of this paper is to explore the technical implementation of common game design theory in...
Context. Digital games are an important application of software due to its growing popularity in soc...
This study examines the impact of forewarning video game players about the difficulty level. The int...
While much of the games research field for the last two decades has focused on digital games, this a...
The goal of this study is to research how the digitalization of a table top gameaffects the game and...
Att en spelare lever sig in i ett spel kan ses som en av de viktigaste delarna av ett bra spel och s...
This paper features an analysis of how some games are better designed for virtual reality than other...
This master thesis examines commercial video games and their relation to the concept of immersion an...
This study has investigated what affects players' experience of different methods of narrative deliv...
I kandidatarbetet granskar vi hur berättande i digitala spel kan ske genom enbart visuella medel, va...
In this thesis, I have investigated how artistic and cultural values are being produced in art games...
När det kommer till brädspel är social interaktion och nöje kopplade. Brädspel och digitala versione...
The purpose of this Grounded Theory study is to investigate the positive and negative effects of Gam...
This study explores possible contributing factors to why some people don’t engage in playing digital...
This thesis explores how manipulation of the fourth wall can affect players’ Gameplay Experience in ...
The purpose of this paper is to explore the technical implementation of common game design theory in...
Context. Digital games are an important application of software due to its growing popularity in soc...
This study examines the impact of forewarning video game players about the difficulty level. The int...
While much of the games research field for the last two decades has focused on digital games, this a...
The goal of this study is to research how the digitalization of a table top gameaffects the game and...
Att en spelare lever sig in i ett spel kan ses som en av de viktigaste delarna av ett bra spel och s...
This paper features an analysis of how some games are better designed for virtual reality than other...
This master thesis examines commercial video games and their relation to the concept of immersion an...
This study has investigated what affects players' experience of different methods of narrative deliv...
I kandidatarbetet granskar vi hur berättande i digitala spel kan ske genom enbart visuella medel, va...
In this thesis, I have investigated how artistic and cultural values are being produced in art games...
När det kommer till brädspel är social interaktion och nöje kopplade. Brädspel och digitala versione...
The purpose of this Grounded Theory study is to investigate the positive and negative effects of Gam...
This study explores possible contributing factors to why some people don’t engage in playing digital...