In this paper we introduce Technology Jams as a platform for exploring how novel technologies, when introduced in a specific context, can open up possibilities for radical innovations that change the relationships between people and products or services. The concept of Technology Jams is based on elements from design thinking and so-called Jams. The platform that Technology Jams create, aims to support cooperation as well as exchange of knowledge and ideas between people from different backgrounds. Through rapid prototyping and user involvement in evaluation, these ideas can be tested and explored. This way, Technology Jams provide a more hands-on approach for sparking radical innovation of products and/or services within the field of Human...
What role can the ideas and practices of ordinary people play during the design and development of n...
This work is concerned with the exploration of ideas in the realm of technology for peace, produced ...
This dissertation is based upon the work within a number of research projects, five of which are pre...
In this paper we introduce Technology Jams as a platform for exploring how novel technologies, when ...
When technology is taken as the starting point for the development of new products and services, the...
Game jams are constrained game creation events that have been rapidly growing over the last decade. ...
Game Jams - energized, fast-paced get-togethers of developers and artists to make digital games - ha...
This thesis goes beyond a user-centred design approach to explore potential future applications and ...
Five years ago, most research in computer science seemed to concentrate on specifying the ways a com...
[EN] Information technology has supported learning in many different ways as improvements in communi...
Digital and interactive products and services are spreading in every field of application so produc...
Computing machines and humans interacting has long followed similar principles – A human gives an in...
In this chapter we provide an overview of concepts and methods that have become part of our approach...
Hackathons and jams are two methods of engagement that aim to collaboratively solve a broad range of...
There is currently a strong belief in Information and Communication Technologies’(ICT) ability to en...
What role can the ideas and practices of ordinary people play during the design and development of n...
This work is concerned with the exploration of ideas in the realm of technology for peace, produced ...
This dissertation is based upon the work within a number of research projects, five of which are pre...
In this paper we introduce Technology Jams as a platform for exploring how novel technologies, when ...
When technology is taken as the starting point for the development of new products and services, the...
Game jams are constrained game creation events that have been rapidly growing over the last decade. ...
Game Jams - energized, fast-paced get-togethers of developers and artists to make digital games - ha...
This thesis goes beyond a user-centred design approach to explore potential future applications and ...
Five years ago, most research in computer science seemed to concentrate on specifying the ways a com...
[EN] Information technology has supported learning in many different ways as improvements in communi...
Digital and interactive products and services are spreading in every field of application so produc...
Computing machines and humans interacting has long followed similar principles – A human gives an in...
In this chapter we provide an overview of concepts and methods that have become part of our approach...
Hackathons and jams are two methods of engagement that aim to collaboratively solve a broad range of...
There is currently a strong belief in Information and Communication Technologies’(ICT) ability to en...
What role can the ideas and practices of ordinary people play during the design and development of n...
This work is concerned with the exploration of ideas in the realm of technology for peace, produced ...
This dissertation is based upon the work within a number of research projects, five of which are pre...