This study aims to examine the potential of some popular computer games for second language improvement and curriculum goal achievement in grades 4-6, more specifically language development in terms of listening, writing, hearing and speaking. The study also focuses on children's own thoughts and awareness of computer games and language improvement. The study combines three different methods, firstly I have conducted a survey in two middle school classes and secondly, I interviewed four middle school children.Thirdly, I played the games myself in order to analyze the language learning potential of the games. The results showed that each game has some potential and can offer some positive results for second language learning. However, none o...
With this survey paper we have contrasted and summarized research on digital games and language lear...
This study researches the possibility of video games being a helpful tool when it comes to English v...
At the apex of the human kind and our ability to strengthen our own resources lies our ability to ed...
This study aims to examine the potential of some popular computer games for second language improvem...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
Syftet med detta arbete är att komma med ett inlägg i diskussionen kring datorspel och spelandet av ...
In recent years, the age of additional language learning has been lowered in school education. What ...
Schools in general have been digitized to a large extent and the inclusion of digital tools is becom...
The aim of this literature review is to investigate and highlight the findings of previous research ...
Syftet med denna studie är att undersöka huruvida datorspel kan utveckla ungdomars språkförråd i eng...
Syftet med den här studien var att undersöka kopplingar mellan användande av MMO-spel och ökad engel...
Syftet med denna studie är att undersöka hur mellanstadieelever kommunicerar med varandra när de spe...
In an ever more digitalised society, there is a growing interest in digital pedagogic aids and a gro...
Syftet med denna studie är att utifrån existerande forskning undersöka på vilka sätt datorspel som i...
With this survey paper we have contrasted and summarized research on digital games and language lear...
This study researches the possibility of video games being a helpful tool when it comes to English v...
At the apex of the human kind and our ability to strengthen our own resources lies our ability to ed...
This study aims to examine the potential of some popular computer games for second language improvem...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
Syftet med detta arbete är att komma med ett inlägg i diskussionen kring datorspel och spelandet av ...
In recent years, the age of additional language learning has been lowered in school education. What ...
Schools in general have been digitized to a large extent and the inclusion of digital tools is becom...
The aim of this literature review is to investigate and highlight the findings of previous research ...
Syftet med denna studie är att undersöka huruvida datorspel kan utveckla ungdomars språkförråd i eng...
Syftet med den här studien var att undersöka kopplingar mellan användande av MMO-spel och ökad engel...
Syftet med denna studie är att undersöka hur mellanstadieelever kommunicerar med varandra när de spe...
In an ever more digitalised society, there is a growing interest in digital pedagogic aids and a gro...
Syftet med denna studie är att utifrån existerande forskning undersöka på vilka sätt datorspel som i...
With this survey paper we have contrasted and summarized research on digital games and language lear...
This study researches the possibility of video games being a helpful tool when it comes to English v...
At the apex of the human kind and our ability to strengthen our own resources lies our ability to ed...