A few years ago, Virtual Reality technologies and Virtual Environments were seen by some as a panacea and the computer interface of the future. VR received a lot of attention in the media and devices such as head mounted displays or data gloves have become widely recognised. Of particular interest was the ability to realise a vision that had been described in a number of science fiction novels: providing a parallel world in which it would be possible to be present, interact and feel as if in the real world. This vision is realised by Collaborative Virtual Environments (CVEs). CVEs are three-dimensional computer-generated environments where users are represented by avatars and can navigate and interact in real-time independently of their phy...
A Collaborative Virtual Environment, CVE, is a computer-based virtual space that supports collaborat...
Advancements in information retrieval (IR), local and wide area networks (LAN, WAN) and the Internet...
While many issues in the area of virtual reality (VR) research have been addressed in recent years, ...
A few years ago, Virtual Reality technologies and Virtual Environments were seen by some as a panace...
Technical reportCollaborative Virtual Environments (CVEs) are distributed virtual reality systems th...
Our world is now entering an age where our current understanding of telecommunications and graphics ...
Human-Computer Interaction (HCI) is concerned with how humans work with computers and how technologi...
The project aims to study, evaluate, analysis a collaborative virtual environments (CVE's) software ...
Collaboration is often a necessity in order to reach one\u27s goals in society, organizations, or am...
This report provides a short survey of the field of virtual reality, highlighting application domain...
COVEN (Collaborative Virtual Environments) is a European project that seeks to develop a comprehensi...
COVEN (Collaborative Virtual Environments) is a European project that seeks to develop a comprehensi...
Collaborative Virtual Environments (CVEs) are gaining visibility in the field of Computer-Supported ...
This paper describes the OpenViBE software platform which enables researchers to design, test, and u...
Haptics functionality and an immersive environment aid the joint ma-nipulation of objects in virtual...
A Collaborative Virtual Environment, CVE, is a computer-based virtual space that supports collaborat...
Advancements in information retrieval (IR), local and wide area networks (LAN, WAN) and the Internet...
While many issues in the area of virtual reality (VR) research have been addressed in recent years, ...
A few years ago, Virtual Reality technologies and Virtual Environments were seen by some as a panace...
Technical reportCollaborative Virtual Environments (CVEs) are distributed virtual reality systems th...
Our world is now entering an age where our current understanding of telecommunications and graphics ...
Human-Computer Interaction (HCI) is concerned with how humans work with computers and how technologi...
The project aims to study, evaluate, analysis a collaborative virtual environments (CVE's) software ...
Collaboration is often a necessity in order to reach one\u27s goals in society, organizations, or am...
This report provides a short survey of the field of virtual reality, highlighting application domain...
COVEN (Collaborative Virtual Environments) is a European project that seeks to develop a comprehensi...
COVEN (Collaborative Virtual Environments) is a European project that seeks to develop a comprehensi...
Collaborative Virtual Environments (CVEs) are gaining visibility in the field of Computer-Supported ...
This paper describes the OpenViBE software platform which enables researchers to design, test, and u...
Haptics functionality and an immersive environment aid the joint ma-nipulation of objects in virtual...
A Collaborative Virtual Environment, CVE, is a computer-based virtual space that supports collaborat...
Advancements in information retrieval (IR), local and wide area networks (LAN, WAN) and the Internet...
While many issues in the area of virtual reality (VR) research have been addressed in recent years, ...