Fingu is a game and a game platform using virtual manipulatives designed to help children develop competence and fluency with basic number combinations. We present results from an intervention lasting for seven to nine weeks, in which 82 children (5, 6, and 7 years old) were allowed to play the game as part of their ordinary preschool or school activities. The results showed significant positive differences between pre- and post-tests in four arithmetic measures, with moderate to large effect sizes. In contrast, most differences between post-tests and delayed post-tests were non-significant, with low or no effect sizes
AbstractThe success rate of computer games in engaging children has prompted educational researchers...
In this study, we show the effectiveness of a virtual environment comprising 18 computer games that ...
The success rate of computer games in engaging children has prompted educational researchers to inve...
Fingu is a game and a game platform using virtual manipulatives designed to help children develop co...
Fingu is a game and a game platform aimed at helping children 4 to 8 years old develop competence an...
The present study assesses the effectiveness of a commercial educational math game for improving the...
The present study assesses the effectiveness of a commercial educational math game for improving the...
A study is reported that tests a hypothesis regarding the poor numeracy rates within Australia. The ...
One of the promises of video game training is that, compared to traditional training, it can be more...
In the present study, we aimed to playfully improve arithmetic fluency skills with a tablet game tra...
AbstractChildren in kindergarten were randomly assigned to adaptive computerised counting or compari...
peer reviewedEarly arithmetic skills, and in particular the understanding of the part-whole relation...
The aim of this study was to determine the effects of an educational computer game, Lola’s World, on...
The aim of this master thesis was to explore what learning students developed in mathematics when us...
The purpose of this case study was to analyse computer games’ role in assessment and seek an underst...
AbstractThe success rate of computer games in engaging children has prompted educational researchers...
In this study, we show the effectiveness of a virtual environment comprising 18 computer games that ...
The success rate of computer games in engaging children has prompted educational researchers to inve...
Fingu is a game and a game platform using virtual manipulatives designed to help children develop co...
Fingu is a game and a game platform aimed at helping children 4 to 8 years old develop competence an...
The present study assesses the effectiveness of a commercial educational math game for improving the...
The present study assesses the effectiveness of a commercial educational math game for improving the...
A study is reported that tests a hypothesis regarding the poor numeracy rates within Australia. The ...
One of the promises of video game training is that, compared to traditional training, it can be more...
In the present study, we aimed to playfully improve arithmetic fluency skills with a tablet game tra...
AbstractChildren in kindergarten were randomly assigned to adaptive computerised counting or compari...
peer reviewedEarly arithmetic skills, and in particular the understanding of the part-whole relation...
The aim of this study was to determine the effects of an educational computer game, Lola’s World, on...
The aim of this master thesis was to explore what learning students developed in mathematics when us...
The purpose of this case study was to analyse computer games’ role in assessment and seek an underst...
AbstractThe success rate of computer games in engaging children has prompted educational researchers...
In this study, we show the effectiveness of a virtual environment comprising 18 computer games that ...
The success rate of computer games in engaging children has prompted educational researchers to inve...