The goal of this study is to observe if having more interactivity and media richness in teaching will lead to more meaningful learning and remembering information longer, compared to more traditional teaching such as books and slideshow presentations. It has been revealed that using multimedia tools such as video games, which use different cognitive load-reducing methods, can help the learner use less irrelevant cognitive process. This will lead to more cognitive load being assigned to more relevant materials. Two groups of participants were compared to each other, where one group was asked to play a video game containing historical information about the city of Skövde, while the second group was presented with a slideshow containing the hi...
Background and Aim. Serious games are generally considered to have positive effects on many aspects ...
The purpose of this study was to investigate the effects of redundant information in multimedia pres...
Research investigated the effect that the uses of simulation-gaming techniques have upon the acquisi...
The goal of this study is to observe if having more interactivity and media richness in teaching wil...
The aim of this study is to shed light on the potential historical video games have to influence stu...
Video games (VG) are an integral part of American as well as global culture. The global video game m...
This study intends to examine on how teachers relate to digital games as a teaching method in the su...
Video games are a popular area of research in education and many scholars are currently investigatin...
Game technology has been widely used for educational applications, however, despite the common use o...
This thesis researches the impact of audio in video games as a tool for enhancing memorization throu...
This paper answers the question, how do three History teachers implement videogames in the classroom...
The present study aims to examine prospective history teachers’ process of using digital games to de...
Based on experiential learning theory (Kiili, 2005), the present study investigated whether informat...
Does using a computer game improve students\u27 motivation to learn classroom material? The current ...
Serious games sometimes are not as efficacious as they should be when it comes to learning, but the ...
Background and Aim. Serious games are generally considered to have positive effects on many aspects ...
The purpose of this study was to investigate the effects of redundant information in multimedia pres...
Research investigated the effect that the uses of simulation-gaming techniques have upon the acquisi...
The goal of this study is to observe if having more interactivity and media richness in teaching wil...
The aim of this study is to shed light on the potential historical video games have to influence stu...
Video games (VG) are an integral part of American as well as global culture. The global video game m...
This study intends to examine on how teachers relate to digital games as a teaching method in the su...
Video games are a popular area of research in education and many scholars are currently investigatin...
Game technology has been widely used for educational applications, however, despite the common use o...
This thesis researches the impact of audio in video games as a tool for enhancing memorization throu...
This paper answers the question, how do three History teachers implement videogames in the classroom...
The present study aims to examine prospective history teachers’ process of using digital games to de...
Based on experiential learning theory (Kiili, 2005), the present study investigated whether informat...
Does using a computer game improve students\u27 motivation to learn classroom material? The current ...
Serious games sometimes are not as efficacious as they should be when it comes to learning, but the ...
Background and Aim. Serious games are generally considered to have positive effects on many aspects ...
The purpose of this study was to investigate the effects of redundant information in multimedia pres...
Research investigated the effect that the uses of simulation-gaming techniques have upon the acquisi...