E-sports nowadays are considered as a billion dollars industry. Indeed, playing video gaming step by step become a worthy occupation and would bring decent furture for any person who have talented and determination. This thesis describes how e-sports organizations in Finland are structured. Also, it identifies the common characteristics of professional e-sports players in this coun-try. Related on interviews with persons who already have experiences by involve in E-sports, the resuls of this research would present some properties of Finland E-sport industry in general
This study investigates the factors that contribute to broadening social understanding of e-sports e...
20. gs. beigās un 21. gs. sākuma straujā tehnoloģiju attīstība radīja vidi elektroniskā sporta (e-sp...
Dissertation presented as the partial requirement for obtaining a Master's degree in Information Man...
The aim of this study is to outline the global growth of eSports (also known as electronic sports or...
This thesis was commissioned by the Finnish Esports Federation (SEUL). SEUL is working as a nationa...
This research was written in Oulu University of Applied Sciences by Mikko Lievetmursu and the topic ...
‘’E-sports industry: the new phenomenon of economy and its growth’’ deals with a new niche market of...
This thesis is about eSports, also known as electronic sports or competitive gaming. Gaming has grow...
Thesis: S.M., Massachusetts Institute of Technology, Department of Comparative Media Studies, 2015.C...
This thesis examines the evolution of esports business models, highlighting factors contributing to ...
Electronic sports (esports) is an ever growing phenomenon in the world with hundreds of millions of ...
The main goal of the thesis was to research if Finnish people are interested in video game related t...
Esports is an infantile industry, it implies gaming competitions in form of dynamic tournaments, eve...
E-sports ir jauna izklaides sfēra, līdz ar to parādās jautājumi par tā vietu tirgū un tā iespējamo a...
The main goal of the thesis is to describe eSports in the world and the Czech Republic. On the other...
This study investigates the factors that contribute to broadening social understanding of e-sports e...
20. gs. beigās un 21. gs. sākuma straujā tehnoloģiju attīstība radīja vidi elektroniskā sporta (e-sp...
Dissertation presented as the partial requirement for obtaining a Master's degree in Information Man...
The aim of this study is to outline the global growth of eSports (also known as electronic sports or...
This thesis was commissioned by the Finnish Esports Federation (SEUL). SEUL is working as a nationa...
This research was written in Oulu University of Applied Sciences by Mikko Lievetmursu and the topic ...
‘’E-sports industry: the new phenomenon of economy and its growth’’ deals with a new niche market of...
This thesis is about eSports, also known as electronic sports or competitive gaming. Gaming has grow...
Thesis: S.M., Massachusetts Institute of Technology, Department of Comparative Media Studies, 2015.C...
This thesis examines the evolution of esports business models, highlighting factors contributing to ...
Electronic sports (esports) is an ever growing phenomenon in the world with hundreds of millions of ...
The main goal of the thesis was to research if Finnish people are interested in video game related t...
Esports is an infantile industry, it implies gaming competitions in form of dynamic tournaments, eve...
E-sports ir jauna izklaides sfēra, līdz ar to parādās jautājumi par tā vietu tirgū un tā iespējamo a...
The main goal of the thesis is to describe eSports in the world and the Czech Republic. On the other...
This study investigates the factors that contribute to broadening social understanding of e-sports e...
20. gs. beigās un 21. gs. sākuma straujā tehnoloģiju attīstība radīja vidi elektroniskā sporta (e-sp...
Dissertation presented as the partial requirement for obtaining a Master's degree in Information Man...