Curiosity is the best driving force for learning; keeping learners curious by engaging them via gaming has been regarded as a desirable approach to education. Virtual Interactive Student-Oriented Learning Environment (VISOLE) is a pedagogical approach to serious gaming that we have proposed. Based on the VISOLE pedagogy, we developed Farmtasia®, a multiplayer online serious game based on a thematic topic, Agriculture, in the Hong Kong senior secondary geography education curriculum. Drawing on the notion of virtual mentoring, we aim to further enhance the design of the game by introducing a number of non-player characters (NPCs) to scaffold non-gamer students’ learning in the gameplay process. This chapter reports a learning experiment in w...
Game-based learning isn’t just for kids! Video games are increasingly used in higher and further edu...
Virtual Interactive Student-Oriented Learning Environment (VISOLE) is a pedagogical approach to inte...
Abstract: Fun is learning; this radical approach to education incorporates students ’ extracurricul...
VISOLE (Virtual Interactive Student-Oriented Learning Environment) is a teacher-facilitated construc...
VISOLE (Virtual Interactive Student-Oriented Learning Environment) is a constructivist pedagogical a...
This study aims to extend the learning advantages of game-based learning from formal education to in...
When combining the increasing use of online educational environments, the push to use serious video ...
The Nanyang Technological University Co-Space (NTU Co-Space) was designed to provide a simulated vir...
In this paper, we discussed the VISOLE learning mode, which is a hybrid learning that combined the g...
Abstract: Internet age students are increasingly interested in learning by playing. The majority of ...
peer-reviewedIt‟s a common misconception that “digital natives” have a short attention span when in ...
VISOLE (Virtual Interactive Student-Oriented Learning Environment), which is a teacher-facilitated p...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
While a substantial body of literature has well-documented and demonstrated considerable potentials ...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Game-based learning isn’t just for kids! Video games are increasingly used in higher and further edu...
Virtual Interactive Student-Oriented Learning Environment (VISOLE) is a pedagogical approach to inte...
Abstract: Fun is learning; this radical approach to education incorporates students ’ extracurricul...
VISOLE (Virtual Interactive Student-Oriented Learning Environment) is a teacher-facilitated construc...
VISOLE (Virtual Interactive Student-Oriented Learning Environment) is a constructivist pedagogical a...
This study aims to extend the learning advantages of game-based learning from formal education to in...
When combining the increasing use of online educational environments, the push to use serious video ...
The Nanyang Technological University Co-Space (NTU Co-Space) was designed to provide a simulated vir...
In this paper, we discussed the VISOLE learning mode, which is a hybrid learning that combined the g...
Abstract: Internet age students are increasingly interested in learning by playing. The majority of ...
peer-reviewedIt‟s a common misconception that “digital natives” have a short attention span when in ...
VISOLE (Virtual Interactive Student-Oriented Learning Environment), which is a teacher-facilitated p...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
While a substantial body of literature has well-documented and demonstrated considerable potentials ...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Game-based learning isn’t just for kids! Video games are increasingly used in higher and further edu...
Virtual Interactive Student-Oriented Learning Environment (VISOLE) is a pedagogical approach to inte...
Abstract: Fun is learning; this radical approach to education incorporates students ’ extracurricul...