This paper reports our usage of game and virtual reality technology to build a risk training simulation inhabited by agents. We describe the design and issues in the development of the Risk Management Module using UrealEd 3.0 game toolkit and the BOrder Security System using Vizard so that others with similar goals might be informed by our experiences.9 page(s
This paper presents the on-going ALBO research project, which is intended to carry out an empirical...
Along with the rise of digital games over the past decades came an increased interest for using game...
The paper introduces a technical and methodical framework to support scenario based training session...
The purpose of this chapter is to discuss the use of multi-agent systems to develop virtual reality ...
Virtual training is a relatively novel field in which human beings learn to perform certain tasks by...
International audienceOur research deals with the design of a training system to support decision-ma...
The lack of experiential training has become the primary cause of incidents that could have been eas...
Conventional safety training in industries mostly comprises of unidirectional flow of information. S...
User-awareness continues to be a major hurdle to addressing computer security concerns in the busine...
Safety training is a vital component to the well-being of individuals in all industries. With techno...
The paper describes pedagogic aspects of the theory, design, analysis techniques used and implementa...
Fire accidents are one of the most frequently occurring disasters leading to life and property loss....
A drawback to live-action training simulations is the need to gather a large group of participants i...
Safety training is an important and time-consuming task for many construction companies. Virtual Rea...
AbstractSerious games have been used with success for training field operatives in tasks where there...
This paper presents the on-going ALBO research project, which is intended to carry out an empirical...
Along with the rise of digital games over the past decades came an increased interest for using game...
The paper introduces a technical and methodical framework to support scenario based training session...
The purpose of this chapter is to discuss the use of multi-agent systems to develop virtual reality ...
Virtual training is a relatively novel field in which human beings learn to perform certain tasks by...
International audienceOur research deals with the design of a training system to support decision-ma...
The lack of experiential training has become the primary cause of incidents that could have been eas...
Conventional safety training in industries mostly comprises of unidirectional flow of information. S...
User-awareness continues to be a major hurdle to addressing computer security concerns in the busine...
Safety training is a vital component to the well-being of individuals in all industries. With techno...
The paper describes pedagogic aspects of the theory, design, analysis techniques used and implementa...
Fire accidents are one of the most frequently occurring disasters leading to life and property loss....
A drawback to live-action training simulations is the need to gather a large group of participants i...
Safety training is an important and time-consuming task for many construction companies. Virtual Rea...
AbstractSerious games have been used with success for training field operatives in tasks where there...
This paper presents the on-going ALBO research project, which is intended to carry out an empirical...
Along with the rise of digital games over the past decades came an increased interest for using game...
The paper introduces a technical and methodical framework to support scenario based training session...