The contrasting nature of English language proficiency test which has been regarded to be anxiety-provoking by most students in English proficiency test preparation classes and the digital games which have successfully appealed and stimulated the players for the fun, pleasure and entertainment they offer has inpired the researcher to investigate the possibility of integrating the digital game concept into the non-game context which is called gamification (Deterding et al., 2011) to reduce the students’ foreign language anxiety. This gamification intervention is aligned with one of five points suggested by Young (1990) for reducing the students’ anxiety in the classroom--playing language games with emphasis on problem solving-- which would ...
ESL learners often experience anxiety and feel uncomfortable when speaking in the target language. T...
[eng] This dissertation aimed at exploring the use of different gamification tools to learn English...
This article explores the transformative impact of gamification on English language education. Gamif...
Gamification is a fairly new concept that involves the use of game elements in a non-game environmen...
Motivation plays important role that drives learning. The application of games for educational purpo...
The ever increasing numbers of EFL learners adds greater urgency to the need to prioritize the most ...
Modern trends lead to innovative technologies in education, including the birth of digital and gamif...
Gamification represents a promising trend in education as a means of increasing students’ motivation...
[EN] This paper focuses on a fairly new motivational technique, the so-called Gamification, which co...
Digital gamification has been argued to be a fun and enjoyable method to support Learning English as...
Motivation is the key word in the study of a foreign language. Teachers are eager to boost their Eng...
The paper looks into the problem of finding methods and educational technologies that reveal the cre...
Gamification is the use of game elements in non-game contexts to improve learning and engagement Alt...
Gamification has been proposed as a way to make teaching and learning more engaging for students. De...
Many researchers have attempted to utilize gamification to increase student engagement, motivation a...
ESL learners often experience anxiety and feel uncomfortable when speaking in the target language. T...
[eng] This dissertation aimed at exploring the use of different gamification tools to learn English...
This article explores the transformative impact of gamification on English language education. Gamif...
Gamification is a fairly new concept that involves the use of game elements in a non-game environmen...
Motivation plays important role that drives learning. The application of games for educational purpo...
The ever increasing numbers of EFL learners adds greater urgency to the need to prioritize the most ...
Modern trends lead to innovative technologies in education, including the birth of digital and gamif...
Gamification represents a promising trend in education as a means of increasing students’ motivation...
[EN] This paper focuses on a fairly new motivational technique, the so-called Gamification, which co...
Digital gamification has been argued to be a fun and enjoyable method to support Learning English as...
Motivation is the key word in the study of a foreign language. Teachers are eager to boost their Eng...
The paper looks into the problem of finding methods and educational technologies that reveal the cre...
Gamification is the use of game elements in non-game contexts to improve learning and engagement Alt...
Gamification has been proposed as a way to make teaching and learning more engaging for students. De...
Many researchers have attempted to utilize gamification to increase student engagement, motivation a...
ESL learners often experience anxiety and feel uncomfortable when speaking in the target language. T...
[eng] This dissertation aimed at exploring the use of different gamification tools to learn English...
This article explores the transformative impact of gamification on English language education. Gamif...