In this paper, we study contention resolution protocols from a game-theoretic perspective. We focus on acknowledgment-based protocols, where a user gets feedback from the channel only when she attempts transmission. In this case she will learn whether her transmission was successful or not. Users that do not transmit will not receive any feedback. We are interested in equilibrium protocols, where no player has an incentive to deviate. The limited feedback makes the design of equilibrium protocols a hard task as best response policies usually have to be modeled as Partially Observable Markov Decision Processes, which are hard to analyze. Nevertheless, we show how to circumvent this for the case of two players and present an equilibrium proto...
Motivated partially by a control-theoretic viewpoint, we propose a game-theoretic model, called rand...
Motivated partially by a control-theoretic viewpoint, we propose a game-theoretic model, called rand...
We consider repeated multiplayer games in which players repeatedly and simultaneously choose strateg...
In this paper, we study contention resolution protocols from a game-theoretic perspective. We focus ...
In this paper, we study contention resolution protocols from a game-theoretic perspective. In a rece...
In many communications settings, such as wired and wireless local-area networks, when multiple users...
In many communications settings, such as wired and wireless local-area networks, when multiple users...
In many communications settings, such as wired and wireless local-area networks, when multiple users...
In many communications settings, such as wired and wireless local-area networks, when multiple users...
In many communications settings, such as wired and wireless local-area networks, when multiple users...
In many communications settings, such as wired and wireless local-area networks, when multiple user...
In many communications settings, such as wired and wireless local-area networks, when multiple user...
We present a game-theoretic approach to contention control. We define a game-theoretic model, called...
Contention control is an important means to mitigate adverse affects of multiple access interference...
AbstractMedia access protocols in wireless networks require each contending node to wait for a backo...
Motivated partially by a control-theoretic viewpoint, we propose a game-theoretic model, called rand...
Motivated partially by a control-theoretic viewpoint, we propose a game-theoretic model, called rand...
We consider repeated multiplayer games in which players repeatedly and simultaneously choose strateg...
In this paper, we study contention resolution protocols from a game-theoretic perspective. We focus ...
In this paper, we study contention resolution protocols from a game-theoretic perspective. In a rece...
In many communications settings, such as wired and wireless local-area networks, when multiple users...
In many communications settings, such as wired and wireless local-area networks, when multiple users...
In many communications settings, such as wired and wireless local-area networks, when multiple users...
In many communications settings, such as wired and wireless local-area networks, when multiple users...
In many communications settings, such as wired and wireless local-area networks, when multiple users...
In many communications settings, such as wired and wireless local-area networks, when multiple user...
In many communications settings, such as wired and wireless local-area networks, when multiple user...
We present a game-theoretic approach to contention control. We define a game-theoretic model, called...
Contention control is an important means to mitigate adverse affects of multiple access interference...
AbstractMedia access protocols in wireless networks require each contending node to wait for a backo...
Motivated partially by a control-theoretic viewpoint, we propose a game-theoretic model, called rand...
Motivated partially by a control-theoretic viewpoint, we propose a game-theoretic model, called rand...
We consider repeated multiplayer games in which players repeatedly and simultaneously choose strateg...