We conceive of a player in dynamic games as a set of agents, which are assigned the distinct tasks of reasoning and node-specific choices. The notion of agent connectedness measuring the sequential stability of a player over time is then modeled in an extended type-based epistemic framework. Moreover, we provide an epistemic foundation for backward induction in terms of agent connectedness. Besides, it is argued that the epistemic independence assumption underlying backward induction is stronger than usually presumed. </jats:p
In everyday economic interactions, it is not clear whether sequential choices are visible or not to...
Edited by Hans van Ditmarsch, David Fernández Duque, Valentin Goranko, Wojtek Jamroga, Manuel Ojeda-...
The aim of this work is to propose a logical framework for representing inter-acting agents in the c...
We conceive of a player in dynamic games as a set of agents, which are assigned the distinct tasks o...
We analyze the sequential structure of dynamic games with perfect information. A three-stage account...
In an epistemic framework due to Aumann we characterize the condition on the rationality of the play...
In this paper we want to shed some light on what we mean by backward induction and forward induction...
In this survey we analyze, and compare, various sufficient epistemic conditions for back-ward induct...
Version 08/13/06 Paradoxes of game-theoretic reasoning have played an important role in spurring dev...
AbstractThe aim of this work is to propose a logical framework for representing interacting agents i...
The aim of this work is to propose a logical framework for representing interacting agents in the co...
The logical foundations of game-theoretic solution concepts have so far been developed within the co...
We investigate an extension of the notion of backward induction to dynamic games with imperfect info...
We present an epistemic model for games with perfect information in which players, upon observing an...
Can we learn about the future from observing past decisions? The present thesis revolves around this...
In everyday economic interactions, it is not clear whether sequential choices are visible or not to...
Edited by Hans van Ditmarsch, David Fernández Duque, Valentin Goranko, Wojtek Jamroga, Manuel Ojeda-...
The aim of this work is to propose a logical framework for representing inter-acting agents in the c...
We conceive of a player in dynamic games as a set of agents, which are assigned the distinct tasks o...
We analyze the sequential structure of dynamic games with perfect information. A three-stage account...
In an epistemic framework due to Aumann we characterize the condition on the rationality of the play...
In this paper we want to shed some light on what we mean by backward induction and forward induction...
In this survey we analyze, and compare, various sufficient epistemic conditions for back-ward induct...
Version 08/13/06 Paradoxes of game-theoretic reasoning have played an important role in spurring dev...
AbstractThe aim of this work is to propose a logical framework for representing interacting agents i...
The aim of this work is to propose a logical framework for representing interacting agents in the co...
The logical foundations of game-theoretic solution concepts have so far been developed within the co...
We investigate an extension of the notion of backward induction to dynamic games with imperfect info...
We present an epistemic model for games with perfect information in which players, upon observing an...
Can we learn about the future from observing past decisions? The present thesis revolves around this...
In everyday economic interactions, it is not clear whether sequential choices are visible or not to...
Edited by Hans van Ditmarsch, David Fernández Duque, Valentin Goranko, Wojtek Jamroga, Manuel Ojeda-...
The aim of this work is to propose a logical framework for representing inter-acting agents in the c...