This chapter seeks to approach gamification from a novel perspective commencing firstly with an examination of such traditional measurement metrics for learning and development assessment as KirkPatrick’s Four Level of Evaluation Theory, Kolbs Experiential Learning Theory and Sweller’s Theory on Cognitive Load as the premise for the foundation of an appropriate measurement system for development of appropriate gamification metrics. Given that these theorists represent the best of breed as it relates to learning and cognition the author feels an understanding of their theories are relevant to anyone with an interest in this emerging field. Secondly, the chapter will leverage the combined theoretical underpinnings of these theorists to design...
Purpose – Gamification is the use of game elements in different contexts. It is also a tool with pot...
Background: Cognitive tasks are typically viewed as effortful, frustrating, and repetitive, which of...
application/pdfGamification is the process of incorporating game design elements into everyday situa...
Gamification described as the use of game elements for purposes beyond games. As an extension of tha...
Gamification has been a strategy widely used in the educational field to promote learning, engage an...
Gemificaticn is a new and upcoming trend that is predicted by many to further enhance the field of e...
Gamification has risen meteorically in popularity since the beginning of the decade, both in practit...
This presentation will address issues surrounding assessment in games. We are focused on the measure...
WOS: 000479037900002For this study, a scale was developed to measure the factors that may affect the...
How could a structured proposal for an evaluation rubric benefit from assessing and including the or...
Over the last 10 years, research on gamification, the use of game elements in non-game contexts, has...
ReviewBackground: Cognitive tasks are typically viewed as effortful, frustrating and repetitive, whi...
Since the last decade, the concept of gamification has spread to many disciplines (marketing, busine...
As gamification spreads to new areas, new applications are being developed and the interest in evalu...
Besides game-based learning, gamification is an upcoming trend in education, studied in various empi...
Purpose – Gamification is the use of game elements in different contexts. It is also a tool with pot...
Background: Cognitive tasks are typically viewed as effortful, frustrating, and repetitive, which of...
application/pdfGamification is the process of incorporating game design elements into everyday situa...
Gamification described as the use of game elements for purposes beyond games. As an extension of tha...
Gamification has been a strategy widely used in the educational field to promote learning, engage an...
Gemificaticn is a new and upcoming trend that is predicted by many to further enhance the field of e...
Gamification has risen meteorically in popularity since the beginning of the decade, both in practit...
This presentation will address issues surrounding assessment in games. We are focused on the measure...
WOS: 000479037900002For this study, a scale was developed to measure the factors that may affect the...
How could a structured proposal for an evaluation rubric benefit from assessing and including the or...
Over the last 10 years, research on gamification, the use of game elements in non-game contexts, has...
ReviewBackground: Cognitive tasks are typically viewed as effortful, frustrating and repetitive, whi...
Since the last decade, the concept of gamification has spread to many disciplines (marketing, busine...
As gamification spreads to new areas, new applications are being developed and the interest in evalu...
Besides game-based learning, gamification is an upcoming trend in education, studied in various empi...
Purpose – Gamification is the use of game elements in different contexts. It is also a tool with pot...
Background: Cognitive tasks are typically viewed as effortful, frustrating, and repetitive, which of...
application/pdfGamification is the process of incorporating game design elements into everyday situa...