In the attempt of making cheap, high quality motion synthesis systems, the research community is developing algorithms for automatically controlling agents to perform a given desired high level task like walking or jumping. These algorithms are referred to as motion control systems. The goal of this master's thesis was to apply supervised deep learning techniques to solve this motion control problem for two particular tasks: making a biped to walk and keeping balance of a 3D human character under random external forces. Agent control data was collected using the C-PBP algorithm and the goal was to create deep learning networks that could replicate C-PBP performance in the former two tasks. It is shown that this approach fulfills its g...
International audienceHuman character animation is often critical in entertainment content productio...
Contemporary computer animation research has benefited substantially from the advancement of deep le...
Reinforcement Learning (RL) is a general purpose framework for designing controllers for non-linear ...
Over the last decade, researchers have made significant progress toward training and understanding l...
Producing locomotion controllers for general bodies has multiple applications, foremost in robotics....
Thesis (Ph.D.)--University of Washington, 2015In order to create useful physical robots, tell narrat...
Motion synthesis is a task to automatically generate realistic movements of characters according to ...
While physics-based models for passive phenomena such as cloth and fluids have been widely adopted i...
This thesis studies the broad problem of learning robust control policies for difficult physics-base...
Should deep learning models be trained to analyze human performance art? To help answer this questio...
Reinforcement Learning (RL) is a framework to deal with decision-making problems with the goal of fi...
Planning collision-free motions for robots with many degrees of freedom is challenging in environmen...
A simulated network for controlling a six-legged, insect-like walking system is proposed. The networ...
The Problem: To develop a control system for bipedal walking robots using a combination of biologica...
Abstract Modeling human motor control and predicting how humans will move in novel environments is a...
International audienceHuman character animation is often critical in entertainment content productio...
Contemporary computer animation research has benefited substantially from the advancement of deep le...
Reinforcement Learning (RL) is a general purpose framework for designing controllers for non-linear ...
Over the last decade, researchers have made significant progress toward training and understanding l...
Producing locomotion controllers for general bodies has multiple applications, foremost in robotics....
Thesis (Ph.D.)--University of Washington, 2015In order to create useful physical robots, tell narrat...
Motion synthesis is a task to automatically generate realistic movements of characters according to ...
While physics-based models for passive phenomena such as cloth and fluids have been widely adopted i...
This thesis studies the broad problem of learning robust control policies for difficult physics-base...
Should deep learning models be trained to analyze human performance art? To help answer this questio...
Reinforcement Learning (RL) is a framework to deal with decision-making problems with the goal of fi...
Planning collision-free motions for robots with many degrees of freedom is challenging in environmen...
A simulated network for controlling a six-legged, insect-like walking system is proposed. The networ...
The Problem: To develop a control system for bipedal walking robots using a combination of biologica...
Abstract Modeling human motor control and predicting how humans will move in novel environments is a...
International audienceHuman character animation is often critical in entertainment content productio...
Contemporary computer animation research has benefited substantially from the advancement of deep le...
Reinforcement Learning (RL) is a general purpose framework for designing controllers for non-linear ...