In recent years, crowdfunding has emerged as a new way of soliciting funding from a large audience to enable entrepreneurial projects. Crowdfunding has been growing in popularity across different sectors and one especially popular subgenre of crowdfunding is video games crowdfunding. Despite the growing popularity, little dedicated research exists on why people participate in crowdfunding and what motivates and deters their participation in it. This thesis studies the motivations and deterrents of crowdfunding participants through three questions: what motivates and deters people to participate in crowdfunding, are the motivations extrinsic or intrinsic in nature, and what kind of groups can be identified among crowdfunding participants and...
eSport is revolutionising the video games and sport industry in the era of Digital Transformation. A...
The purpose of this essay is to examine the Swedish people’s level of knowledge about crowdfunding a...
Crowdfunding describes the emerging phenomenon of raising financing from a large audience via the In...
Thesis Purpose: This thesis investigates users of crowdfunding platforms in order to further the ins...
This thesis serves as an introduction to an investigation of sociological aspects of motivation of f...
Equity-based crowdfunding is an increasingly popular source to fund start-ups. In equity-based crowd...
Crowdfunding has rapidly gained popularity over the last decade and now accounts for tens of billion...
Entrepreneurial financing affects the survival and growth of new ventures. Because of the “liability...
The emerging crowdsourcing paradigm, the social web and the practices of open innovation are generat...
Thesis Purpose: This thesis investigates users of crowdfunding platforms in order to further the in...
This study investigates the interaction of motivations among contributors to online crowdfunding cam...
Background - Equity-based crowdfunding is rapidly emerging as a source of funding, as a way for vent...
Purpose – This study furthers one’s understanding of the motivations of the crowdfunding crowd by em...
This paper contributes to explain why individuals provide monetary s...
Crowdfunding is an online collective action initiated by people or institutions to gather funds from...
eSport is revolutionising the video games and sport industry in the era of Digital Transformation. A...
The purpose of this essay is to examine the Swedish people’s level of knowledge about crowdfunding a...
Crowdfunding describes the emerging phenomenon of raising financing from a large audience via the In...
Thesis Purpose: This thesis investigates users of crowdfunding platforms in order to further the ins...
This thesis serves as an introduction to an investigation of sociological aspects of motivation of f...
Equity-based crowdfunding is an increasingly popular source to fund start-ups. In equity-based crowd...
Crowdfunding has rapidly gained popularity over the last decade and now accounts for tens of billion...
Entrepreneurial financing affects the survival and growth of new ventures. Because of the “liability...
The emerging crowdsourcing paradigm, the social web and the practices of open innovation are generat...
Thesis Purpose: This thesis investigates users of crowdfunding platforms in order to further the in...
This study investigates the interaction of motivations among contributors to online crowdfunding cam...
Background - Equity-based crowdfunding is rapidly emerging as a source of funding, as a way for vent...
Purpose – This study furthers one’s understanding of the motivations of the crowdfunding crowd by em...
This paper contributes to explain why individuals provide monetary s...
Crowdfunding is an online collective action initiated by people or institutions to gather funds from...
eSport is revolutionising the video games and sport industry in the era of Digital Transformation. A...
The purpose of this essay is to examine the Swedish people’s level of knowledge about crowdfunding a...
Crowdfunding describes the emerging phenomenon of raising financing from a large audience via the In...