Computer games and other simulations have for a long time been used as a teaching method all around the world. They give a comprehensive, but simplified view of the reality to students with a hands-on approach to problems. Games as a teaching method offer competitiveness and a chance to see the results of decision-making in real time. These elements offer a different kind of inner motivation to learning, which usually is highly welcomed among students. Computer games give a contrast to the everyday not-so-interactive class teaching, and therefore have gained high popularity in schools and universities as a method for engagement.Cities Skylines is a city planning game that offers a simplified city planning experience, but also a surprisingly...
First published in 1985, this book presents seven games for use in the teaching and study of plannin...
Strathclyde theses - ask staff. Thesis no : T4319This research is concerned with the use of operatio...
Due to their recent popularity and success in fields such as engineering and business, gamification ...
A beginner may find it challenging to comprehend the complexity of an urban system, its parts, and h...
This paper discusses the impact of using the computer game SimCity™4 in student assignments to devel...
This paper reviews the use of games in geographical teaching, including prior to theemergence of com...
Public participation is an important aspect of spatial planning. Involving the citizens in a develop...
Metropolitan regions worldwide face the same problems: air pollution, congestion, urban sprawl. Deca...
The main topic of this master thesis is to assess how gamification techniques could be utilized with...
La publicació final està disponible a Springer a través del http://dx.doi.org /10.1007/978-3-319-206...
Cities are multifunctional entities, catering to diverse activities and populations. As a result, ur...
This thesis is primarily involved with the development of a planning teaching game called Planning P...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
City-builder computer games are an integral part of the city planning profession. Educators structur...
The number of publications and best practices in the field of gamification are explosively growing, ...
First published in 1985, this book presents seven games for use in the teaching and study of plannin...
Strathclyde theses - ask staff. Thesis no : T4319This research is concerned with the use of operatio...
Due to their recent popularity and success in fields such as engineering and business, gamification ...
A beginner may find it challenging to comprehend the complexity of an urban system, its parts, and h...
This paper discusses the impact of using the computer game SimCity™4 in student assignments to devel...
This paper reviews the use of games in geographical teaching, including prior to theemergence of com...
Public participation is an important aspect of spatial planning. Involving the citizens in a develop...
Metropolitan regions worldwide face the same problems: air pollution, congestion, urban sprawl. Deca...
The main topic of this master thesis is to assess how gamification techniques could be utilized with...
La publicació final està disponible a Springer a través del http://dx.doi.org /10.1007/978-3-319-206...
Cities are multifunctional entities, catering to diverse activities and populations. As a result, ur...
This thesis is primarily involved with the development of a planning teaching game called Planning P...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
City-builder computer games are an integral part of the city planning profession. Educators structur...
The number of publications and best practices in the field of gamification are explosively growing, ...
First published in 1985, this book presents seven games for use in the teaching and study of plannin...
Strathclyde theses - ask staff. Thesis no : T4319This research is concerned with the use of operatio...
Due to their recent popularity and success in fields such as engineering and business, gamification ...