In everyday audio environments, sound from several sources arrives at a listening position both directly from the sources and as reflections from the acoustical environment. This thesis deals, within some limitations, with analysis of the resulting spatial sound field, reproduction of perceptually relevant features of the sound as measured in a chosen listening position, as well as with modeling of the related auditory localization. For the localization, the auditory system needs to independently determine the direction of each source, while ignoring the reflections and superposition effects of any possible concurrently arriving sound. A modeling mechanism with these desired properties is proposed. Interaural time difference (ITD) and inte...
Työn sisältö jakautuu kahteen osakokonaisuuteen. Työn ensimmäisessä osassa sovelletaan tila-aikavast...
For spatial audio reproduction in the context of virtual and augmented reality, a position-dynamic b...
For spatial audio reproduction in the context of virtual and augmented reality, a position-dynamic b...
In everyday audio environments, sound from several sources arrives at a listening position both dire...
Humans have the ability to perceive various spatial auditory attributes, such as the localization an...
The sound localization ability of humans is dominantly based on temporal differences and sound-press...
This dissertation focuses on perceptually motivated processing of audio in the time-frequency domain...
Spatial Impulse Response Rendering (SIRR) has been recently proposed for spatial reproduction of roo...
Objective room acoustic studies are conducted by measuring room impulse responses. The standard tech...
Defence is held on 16.12.2021 16:00 – 20:00 (Zoom), https://aalto.zoom.us/j/69948837955Authentic ...
Auditory modeling refers to the design of computational models of the human auditory system using di...
This paper proposes a framework for parameterising and rendering spatial room impulse responses, suc...
Auditory modeling refers to the design of computational models of the human auditory system using di...
The topic of this research was spatial sound reproduction in a cave-like virtual room (EVE) of the H...
The topic of this research was spatial sound reproduction in a cave-like virtual room (EVE) of the H...
Työn sisältö jakautuu kahteen osakokonaisuuteen. Työn ensimmäisessä osassa sovelletaan tila-aikavast...
For spatial audio reproduction in the context of virtual and augmented reality, a position-dynamic b...
For spatial audio reproduction in the context of virtual and augmented reality, a position-dynamic b...
In everyday audio environments, sound from several sources arrives at a listening position both dire...
Humans have the ability to perceive various spatial auditory attributes, such as the localization an...
The sound localization ability of humans is dominantly based on temporal differences and sound-press...
This dissertation focuses on perceptually motivated processing of audio in the time-frequency domain...
Spatial Impulse Response Rendering (SIRR) has been recently proposed for spatial reproduction of roo...
Objective room acoustic studies are conducted by measuring room impulse responses. The standard tech...
Defence is held on 16.12.2021 16:00 – 20:00 (Zoom), https://aalto.zoom.us/j/69948837955Authentic ...
Auditory modeling refers to the design of computational models of the human auditory system using di...
This paper proposes a framework for parameterising and rendering spatial room impulse responses, suc...
Auditory modeling refers to the design of computational models of the human auditory system using di...
The topic of this research was spatial sound reproduction in a cave-like virtual room (EVE) of the H...
The topic of this research was spatial sound reproduction in a cave-like virtual room (EVE) of the H...
Työn sisältö jakautuu kahteen osakokonaisuuteen. Työn ensimmäisessä osassa sovelletaan tila-aikavast...
For spatial audio reproduction in the context of virtual and augmented reality, a position-dynamic b...
For spatial audio reproduction in the context of virtual and augmented reality, a position-dynamic b...