The topic of this research was spatial sound reproduction in a cave-like virtual room (EVE) of the Helsinki University of Technology. Spatial sound reproduction is widely used, for example, in movie industry and computer games. In virtual environments it has been employed less than visual and tactile modalities. There are several common tasks in virtual reality applications in which spatial audio could be used. This thesis concentrates on localization, navigation, and orientation. This research is one of the first studies in localization accuracy of loudspeaker reproduction in a virtual room. In the localization experiments, subjects pointed to the perceived direction of the sound source. According to the measurements, the achieved local...
Audio augmented reality (AAR) is gaining momentum with the current renaissance of augmented reality ...
Tähän työhön liittyy kahden olemassa olevan VR-skenaarion hyötykäyttö Unity-pelimoottoriin sisäänrak...
This thesis presents implementation of acoustics visualization software used in immersive virtual en...
The topic of this research was spatial sound reproduction in a cave-like virtual room (EVE) of the H...
Defence is held on 16.12.2021 16:00 – 20:00 (Zoom), https://aalto.zoom.us/j/69948837955Authentic ...
The sound localization ability of humans is dominantly based on temporal differences and sound-press...
The research in this thesis may be classified into two inter-related categories: understanding human...
Tämä työ käsittelee tilaäänen eli 3D-äänen ohjelmallista toteutusta nykypäivän pelimoottoreissa. Kil...
In the printed copy of the thesis, the author's name is in the form of Victoria Korshunova.With fast...
Immersive audio-visual environments are systems that try to reproduce realistically the visual and a...
In everyday audio environments, sound from several sources arrives at a listening position both dire...
Virtual reality, VR, has become more popular in the last decade thanks to the rapid development of t...
In this article we present the results of localization experiment accomplished in a real virtual roo...
Auditory modeling refers to the design of computational models of the human auditory system using di...
Concert halls and the perception of acoustics have fascinated scientists for over a hundred years. T...
Audio augmented reality (AAR) is gaining momentum with the current renaissance of augmented reality ...
Tähän työhön liittyy kahden olemassa olevan VR-skenaarion hyötykäyttö Unity-pelimoottoriin sisäänrak...
This thesis presents implementation of acoustics visualization software used in immersive virtual en...
The topic of this research was spatial sound reproduction in a cave-like virtual room (EVE) of the H...
Defence is held on 16.12.2021 16:00 – 20:00 (Zoom), https://aalto.zoom.us/j/69948837955Authentic ...
The sound localization ability of humans is dominantly based on temporal differences and sound-press...
The research in this thesis may be classified into two inter-related categories: understanding human...
Tämä työ käsittelee tilaäänen eli 3D-äänen ohjelmallista toteutusta nykypäivän pelimoottoreissa. Kil...
In the printed copy of the thesis, the author's name is in the form of Victoria Korshunova.With fast...
Immersive audio-visual environments are systems that try to reproduce realistically the visual and a...
In everyday audio environments, sound from several sources arrives at a listening position both dire...
Virtual reality, VR, has become more popular in the last decade thanks to the rapid development of t...
In this article we present the results of localization experiment accomplished in a real virtual roo...
Auditory modeling refers to the design of computational models of the human auditory system using di...
Concert halls and the perception of acoustics have fascinated scientists for over a hundred years. T...
Audio augmented reality (AAR) is gaining momentum with the current renaissance of augmented reality ...
Tähän työhön liittyy kahden olemassa olevan VR-skenaarion hyötykäyttö Unity-pelimoottoriin sisäänrak...
This thesis presents implementation of acoustics visualization software used in immersive virtual en...