Screen violence continues to be marked by strategies that emerged in the late 1960s – what Arthur Penn called the ‘ballet of blood’ in films like Bonnie and Clyde and the Wild Bunch – specifically, a combination of temporal elasticity, graphic detail, and the flamboyant elaboration of the physical effects of violence. Yet the affordances of computer-generated images appear to be intensifying these strategies. Today audiences are, in Sean Cubitt’s words, ‘connoisseurs of compositing’ (2013) that have a tactile understanding of the inherent discreteness of the elements of the digital composite. As a result, contemporary films are eschewing the dominant tendency of the 1990s and early 2000s to construct so-called ‘seamless’ digital composite, ...
University of Technology, Sydney. Faculty of Humanities and Social Sciences.Since 1984, there has be...
The cinema, as originally an analogue apparatus of representation, has a particularly complex and co...
Modern tabletop (analog) games are riding a wave of popularity being a part of "resisting the digita...
This article examines the significance of the digital aesthetic of violence in the uniquely contempo...
The principal aim of this thesis is to critically investigate conceptual and theoretical frameworks ...
The new Hollywood digital cinema centered in spectacularity on the basis of computer graphics, has d...
This book undertakes a concentrated study of the impact of degraded and low-quality imagery in conte...
The digital surface in cinema has, throughout its relatively brief history, been subject to a famili...
My dissertation explores the emergence of graphic, corporeal violence in American films of the late ...
In this paper, a conceptual framework is developed for critiquing extreme violence in computer and v...
New Hollywood Violenceis a groundbreaking collection of essays devoted to an interrogation of variou...
Discussions of screen violence polarize around the question of whether images can cause people to be...
This study addresses the proliferation of cinematic violence since the demise of the MPAA’s Producti...
Extreme violence shows itself. It bursts through the screens. It surfs from one style and medium to ...
Efforts to censor or restrict violent images are actions by which a culture imagines itself through ...
University of Technology, Sydney. Faculty of Humanities and Social Sciences.Since 1984, there has be...
The cinema, as originally an analogue apparatus of representation, has a particularly complex and co...
Modern tabletop (analog) games are riding a wave of popularity being a part of "resisting the digita...
This article examines the significance of the digital aesthetic of violence in the uniquely contempo...
The principal aim of this thesis is to critically investigate conceptual and theoretical frameworks ...
The new Hollywood digital cinema centered in spectacularity on the basis of computer graphics, has d...
This book undertakes a concentrated study of the impact of degraded and low-quality imagery in conte...
The digital surface in cinema has, throughout its relatively brief history, been subject to a famili...
My dissertation explores the emergence of graphic, corporeal violence in American films of the late ...
In this paper, a conceptual framework is developed for critiquing extreme violence in computer and v...
New Hollywood Violenceis a groundbreaking collection of essays devoted to an interrogation of variou...
Discussions of screen violence polarize around the question of whether images can cause people to be...
This study addresses the proliferation of cinematic violence since the demise of the MPAA’s Producti...
Extreme violence shows itself. It bursts through the screens. It surfs from one style and medium to ...
Efforts to censor or restrict violent images are actions by which a culture imagines itself through ...
University of Technology, Sydney. Faculty of Humanities and Social Sciences.Since 1984, there has be...
The cinema, as originally an analogue apparatus of representation, has a particularly complex and co...
Modern tabletop (analog) games are riding a wave of popularity being a part of "resisting the digita...