International audienceIn his work about death, the historian Philippe Ariès explains how the western world went from the "tamed death" of the Middle Ages to the contemporary outlook that represses and "forbids" death. The cultural industries have never been shy about depicting the spectacle of death. However, video games are unique in that they offer at once the possibility of experiencing death again and again in an entertaining way and of watching the spectacle of this experience. They thus strive to give the lie to Wittgenstein's view according to which death is not an event in life in that it can only be contemplated when it happens to other people. I aim to examine this phenomenon by using a body of recent and popular video games where...
This thesis investigated the nature of players' permadeath experiences in video games. It identifie...
The Digital Logic of Death analyzes recent reconfigurations in our relationship to death which have ...
We analyze the audience response to the death of narrative-driven fictitious characters with predete...
International audienceIn his work about death, the historian Philippe Ariès explains how the western...
Video games present different meanings of death than those conditioned by social and cultural conte...
Videogames are no longer just an entertainment product for certain interest groups, they are a globa...
The work deals with the analysis of the representation of death in computer games, specifically in t...
In the last years, the analysis of postmodern religiosity and respective elements within videogames ...
There are few things more common in video gaming than death. The result of falling, stabbing, shooti...
As a game mechanic, death has primarily been used to punish players for mistakes and failure. Over-r...
From the early static ‘Game Over’ screens of 1980s videogames to the elaborate and snuff-like voyeur...
Fil: Maté, Diego. Universidad Nacional de las Artes. Área Transdepartamental de Crítica de Artes. In...
Philosophers and psychologists as well as popular media (novels, theatrical plays, movies) often pro...
This dissertation analyzes gendered death animations in video games and the way games thematize deat...
Ludologically, the death of the game s protagonist (also known as player s death of avatar death ) i...
This thesis investigated the nature of players' permadeath experiences in video games. It identifie...
The Digital Logic of Death analyzes recent reconfigurations in our relationship to death which have ...
We analyze the audience response to the death of narrative-driven fictitious characters with predete...
International audienceIn his work about death, the historian Philippe Ariès explains how the western...
Video games present different meanings of death than those conditioned by social and cultural conte...
Videogames are no longer just an entertainment product for certain interest groups, they are a globa...
The work deals with the analysis of the representation of death in computer games, specifically in t...
In the last years, the analysis of postmodern religiosity and respective elements within videogames ...
There are few things more common in video gaming than death. The result of falling, stabbing, shooti...
As a game mechanic, death has primarily been used to punish players for mistakes and failure. Over-r...
From the early static ‘Game Over’ screens of 1980s videogames to the elaborate and snuff-like voyeur...
Fil: Maté, Diego. Universidad Nacional de las Artes. Área Transdepartamental de Crítica de Artes. In...
Philosophers and psychologists as well as popular media (novels, theatrical plays, movies) often pro...
This dissertation analyzes gendered death animations in video games and the way games thematize deat...
Ludologically, the death of the game s protagonist (also known as player s death of avatar death ) i...
This thesis investigated the nature of players' permadeath experiences in video games. It identifie...
The Digital Logic of Death analyzes recent reconfigurations in our relationship to death which have ...
We analyze the audience response to the death of narrative-driven fictitious characters with predete...