The work made during my PhD, respond to the problematic of physical simulation of the behavior of deformable objects subject to topological changes in interactive time. My work resulted in the definition of a new unified model coupling a complete topological model and a physical model for physical simulation of deformable objects decomposed in surface as volume elements, while performing during this simulation topological changes such as cutting or subdivision local of a mesh element. This operation allowed us to propose an adaptive method where mesh elements are refined during the simulation according to a geometric criterion. For the topological model of our unified model, we made the choice of combinatorial maps and more particularly lin...
En informatique graphique les phénomènes physiques simulés pour la création d'animations, de jeux vi...
Physically based deformable models have become ubiquitous in computer graphics. It allow to syntheti...
A paraitre dans The Visual Computer Special IssueInternational audienceThis work introduces an appro...
The work made during my PhD, respond to the problematic of physical simulation of the behavior of de...
Les travaux réalisés pendant mon doctorat répondent à la problématique de la simulation physique, en...
The physical simulation of deformable objects is at the core of several computer graphics applicatio...
The physical simulation of deformable objects is at the core of several computer graphics applicatio...
This paper shows the interest of basing a mechanical mesh upon an efficient topological model in ord...
International audienceThis paper presents a framework to design mechanical models relying on a topol...
This thesis deals with the simulation of the dynatnic mechanical behavior of biological tissues, in ...
This paper presents the use of a topological model to simulate a soft body deformation based on a Ma...
In this thesis, we are dealing with computer graphics modeling and animation of highly deformable ma...
We present an improvement of a unified topological-physical model which permits topological modifica...
In computer graphics, the physical phenomena simulated for the creation of animations, video games o...
Abstract. In the context of surgery simulation, this paper presents a generic and efficient solution...
En informatique graphique les phénomènes physiques simulés pour la création d'animations, de jeux vi...
Physically based deformable models have become ubiquitous in computer graphics. It allow to syntheti...
A paraitre dans The Visual Computer Special IssueInternational audienceThis work introduces an appro...
The work made during my PhD, respond to the problematic of physical simulation of the behavior of de...
Les travaux réalisés pendant mon doctorat répondent à la problématique de la simulation physique, en...
The physical simulation of deformable objects is at the core of several computer graphics applicatio...
The physical simulation of deformable objects is at the core of several computer graphics applicatio...
This paper shows the interest of basing a mechanical mesh upon an efficient topological model in ord...
International audienceThis paper presents a framework to design mechanical models relying on a topol...
This thesis deals with the simulation of the dynatnic mechanical behavior of biological tissues, in ...
This paper presents the use of a topological model to simulate a soft body deformation based on a Ma...
In this thesis, we are dealing with computer graphics modeling and animation of highly deformable ma...
We present an improvement of a unified topological-physical model which permits topological modifica...
In computer graphics, the physical phenomena simulated for the creation of animations, video games o...
Abstract. In the context of surgery simulation, this paper presents a generic and efficient solution...
En informatique graphique les phénomènes physiques simulés pour la création d'animations, de jeux vi...
Physically based deformable models have become ubiquitous in computer graphics. It allow to syntheti...
A paraitre dans The Visual Computer Special IssueInternational audienceThis work introduces an appro...