Our group uses Latent Content analysis to examine how modern video games, within the genre of first-person shooters, reinforce specific attitudes towards ethnicity, gender, and class. Through the application of latent content analysis, we examine the single-player campaign of Call of Duty 4: Modern Warfare. We will tie in our findings to how this particular game relates to similar modern video games and the normative values they reinforce. We will also create a poster board which presents our research findings
Color poster with text and images.University of Wisconsin--Stout. Research Service
The current exploratory study is the first to empirically examine whether players of war-themed Firs...
Over the course of the last 30 years video games have not only grown in their usage but their techno...
Stereotypes and threatening images are present in much of our modern entertainment media often going...
Part 4: Section 3: ICT for Peace and WarInternational audienceThis paper outlines the relationship b...
In war propaganda you dehumanise your current or potential enemy by giving them undesirable traits. ...
Video games have become a central part of Western popular culture, and while the academic study of t...
Accompanying the video game ReCall of Duty: Modern Empire, this paper examines the development proce...
Video games have become the highest grossing entertainment industry in the world, earning more than ...
This study is a response to the growing demand for more critical examinations of the video game as a...
This paper aims to provide a deeper insight into some of the most popular FPS (First-Person Shooter)...
The aim of this paper is to discuss the acted or performed dimension through which Western warfare v...
Speculative fictions present us with stories that ask the question what if? In the past decades th...
War videogames raise a lot of controversy in the educational field and are by far the most played vi...
This dissertation explores how Christian gamers expressed challenges to their identities after conf...
Color poster with text and images.University of Wisconsin--Stout. Research Service
The current exploratory study is the first to empirically examine whether players of war-themed Firs...
Over the course of the last 30 years video games have not only grown in their usage but their techno...
Stereotypes and threatening images are present in much of our modern entertainment media often going...
Part 4: Section 3: ICT for Peace and WarInternational audienceThis paper outlines the relationship b...
In war propaganda you dehumanise your current or potential enemy by giving them undesirable traits. ...
Video games have become a central part of Western popular culture, and while the academic study of t...
Accompanying the video game ReCall of Duty: Modern Empire, this paper examines the development proce...
Video games have become the highest grossing entertainment industry in the world, earning more than ...
This study is a response to the growing demand for more critical examinations of the video game as a...
This paper aims to provide a deeper insight into some of the most popular FPS (First-Person Shooter)...
The aim of this paper is to discuss the acted or performed dimension through which Western warfare v...
Speculative fictions present us with stories that ask the question what if? In the past decades th...
War videogames raise a lot of controversy in the educational field and are by far the most played vi...
This dissertation explores how Christian gamers expressed challenges to their identities after conf...
Color poster with text and images.University of Wisconsin--Stout. Research Service
The current exploratory study is the first to empirically examine whether players of war-themed Firs...
Over the course of the last 30 years video games have not only grown in their usage but their techno...