The challenge of delivering personalized learning experiences in a large class, and through groups or teams, is an undertaking fraught with difficulties. Yet it is a necessary experience for engineering education since engineering in the real world are team-based events that build from individual knowledge. This paper reports on the learning of supply chain management (SCM), a fundamental component in engineering manufacturing operations and logistics planning. The study investigates the use of SHORTFALL a team-based game in conjunction with various degrees of facilitation, supported with taught material. Early results from two separate and independent studies indicate that the usefulness of using SHORTFALL in classes regarding the students...
This paper describes the experiences in the design, construction and validation of a serious game to...
Serious games aim to improve the learner experience, allowing them to build knowledge and skills usi...
This study describes the design and implementation of a simulation role-playing game (RPG), the web-...
Multidisciplinary models of education are needed to prepare students for their role in a global work...
This study explores how a game-based approach supports students’ learning in a graduate course on in...
Serious games (SGs) in industrial engineering education are an established topic, whose implementati...
There is a need for new pedagogical strategies to educate the current generation of engineering stud...
Given their importance, the need for resilience and the management of risk within Supply Networks, m...
Many books describe Supply Chain Collaboration (SCC), an important idea in the business world. Numer...
We present an innovative, cooperative, and competitive multiplayer serious game, suited for the educ...
Today\u27s third level students are of a virtual generation, where online interactive multi-player g...
International audienceGovernments are seeking to develop entrepreneurial competencies among today’s ...
Active Learning is recognized to promote motivation, to improve retention of knowledge at the long r...
Click on the link below to access the article (may not be free).This paper presents an active learni...
Gamification and experiential learning are increasingly used in education as they create an immersiv...
This paper describes the experiences in the design, construction and validation of a serious game to...
Serious games aim to improve the learner experience, allowing them to build knowledge and skills usi...
This study describes the design and implementation of a simulation role-playing game (RPG), the web-...
Multidisciplinary models of education are needed to prepare students for their role in a global work...
This study explores how a game-based approach supports students’ learning in a graduate course on in...
Serious games (SGs) in industrial engineering education are an established topic, whose implementati...
There is a need for new pedagogical strategies to educate the current generation of engineering stud...
Given their importance, the need for resilience and the management of risk within Supply Networks, m...
Many books describe Supply Chain Collaboration (SCC), an important idea in the business world. Numer...
We present an innovative, cooperative, and competitive multiplayer serious game, suited for the educ...
Today\u27s third level students are of a virtual generation, where online interactive multi-player g...
International audienceGovernments are seeking to develop entrepreneurial competencies among today’s ...
Active Learning is recognized to promote motivation, to improve retention of knowledge at the long r...
Click on the link below to access the article (may not be free).This paper presents an active learni...
Gamification and experiential learning are increasingly used in education as they create an immersiv...
This paper describes the experiences in the design, construction and validation of a serious game to...
Serious games aim to improve the learner experience, allowing them to build knowledge and skills usi...
This study describes the design and implementation of a simulation role-playing game (RPG), the web-...