The recent release of the Oculus Rift, originally developed for entertainment applications, has re-ignited the interest of researchers and clinicians toward the use of head-mounted-displays (HMDs) in basic behavioral research and physical and psychological rehabilitation. However, careful evaluation of the Oculus Rift is necessary to determine whether it can be effectively used in these novel applications. In this paper, we address two issues concerning the perceptual quality of the Oculus Rift. (i) Is the Oculus able to generate an acceptable degree of immersivity? In particular, is it possible to elicit the sensation of presence via the virtual stimuli rendered by the device? (ii) Does the Virtual Reality experienced through the Oculus Ri...
In this article, an experimental procedure is presented in order to evaluate the role of having HMD ...
Virtual realities (VRs), also known as virtual environments, have been used to simulate physical pre...
Studies of how users experience Virtual Reality (VR) have thus far failed to address the extent to w...
The use of virtual environments with head-mounted displays (HMDs) offers unique assets to the evalua...
Virtual Reality (VR) applications on Head Mounted Displays (HMDs) are now more common and accessible...
Despite decades of development of virtual reality (VR) devices and VR’s recent renaissance, it has b...
The use of a commercial-off-the-shelf (COTS) head-mounted display (HMD) and its effects on simulator...
Recent technological development has led virtual reality (VR) head mounted displays (HMD) to become ...
International audienceThe democratization of virtual reality with head-mounted displays has brought ...
Virtual Reality (VR) applications on Head Mounted Displays (HMDs) are now more common and accessible...
The uptake of new interface technologies, such as the Oculus Rift, has generated renewed interest in...
International audienceImmersive virtual reality (VR) emerges as a promising research and clinical to...
This study explores how a video game player's sense of being in a game world (i.e., spatial presence...
Due to the advances in head-mounted displays (HMDs), hardware and software technologies, and mobile ...
In this article, an experimental procedure is presented in order to evaluate HMD oculus and medium r...
In this article, an experimental procedure is presented in order to evaluate the role of having HMD ...
Virtual realities (VRs), also known as virtual environments, have been used to simulate physical pre...
Studies of how users experience Virtual Reality (VR) have thus far failed to address the extent to w...
The use of virtual environments with head-mounted displays (HMDs) offers unique assets to the evalua...
Virtual Reality (VR) applications on Head Mounted Displays (HMDs) are now more common and accessible...
Despite decades of development of virtual reality (VR) devices and VR’s recent renaissance, it has b...
The use of a commercial-off-the-shelf (COTS) head-mounted display (HMD) and its effects on simulator...
Recent technological development has led virtual reality (VR) head mounted displays (HMD) to become ...
International audienceThe democratization of virtual reality with head-mounted displays has brought ...
Virtual Reality (VR) applications on Head Mounted Displays (HMDs) are now more common and accessible...
The uptake of new interface technologies, such as the Oculus Rift, has generated renewed interest in...
International audienceImmersive virtual reality (VR) emerges as a promising research and clinical to...
This study explores how a video game player's sense of being in a game world (i.e., spatial presence...
Due to the advances in head-mounted displays (HMDs), hardware and software technologies, and mobile ...
In this article, an experimental procedure is presented in order to evaluate HMD oculus and medium r...
In this article, an experimental procedure is presented in order to evaluate the role of having HMD ...
Virtual realities (VRs), also known as virtual environments, have been used to simulate physical pre...
Studies of how users experience Virtual Reality (VR) have thus far failed to address the extent to w...