Nowadays video games are a global phenomenon, gaming is a widespread pastime in society and the digital interactive entertainment industry is one of the major and most profitable creative sectors in the world. As a result, the study of video games has recently seen a surge of interdisciplinary academic interest. This paper explores the relationships between video games and the field of Languages for Special Purposes (LSP) from the perspective of Game Localisation (Mangiron/O’Hagan 2013), an emerging and worthy area of investigation within Translation Studies. Since these relationships cannot be captured holistically, an eclectic approach will be used in order to highlight the main areas of interaction. Excerpts from in-game texts will be a...
Game localization is a relatively new domain within Translation Studies and remains under-researche...
This article focuses on translation in video games, whose industry and diffusion have become promine...
From its humble origins in the 1970s, the software entertainment industry has grown into a worldwide...
The article introduces a phenomenon of computer game as an emerging field in translation studies. Th...
This paper addresses the issue of video game localisation focusing on the different strategies to be...
This paper will focus on the translation of video games, a topic which is now emerging as a speciali...
From its humble beginning in the 1970s, the video games industry has flourished and become a world-w...
This book explores the impact of a video game’s degree of realism or fictionality on its linguistic ...
Video games localisation is an emerging type of translation that has deserved very little attention ...
Póster presentado en el 8th EST Congress, Aarhus University (Denmark) on 15-17 September 2016.Seriou...
The topic of computer/video games and their translation has only recently attracted attention of tra...
Master of ArtsDepartment of Modern LanguagesMelinda CroMany recent video games feature complex narra...
Today, video games have grown to be a global entertainment industry and this could be credited to th...
With the rapid development and great growth in popularity of video games, the video game industry ha...
With almost two billion video game fans worldwide (Statista 2014) from the casual to the professiona...
Game localization is a relatively new domain within Translation Studies and remains under-researche...
This article focuses on translation in video games, whose industry and diffusion have become promine...
From its humble origins in the 1970s, the software entertainment industry has grown into a worldwide...
The article introduces a phenomenon of computer game as an emerging field in translation studies. Th...
This paper addresses the issue of video game localisation focusing on the different strategies to be...
This paper will focus on the translation of video games, a topic which is now emerging as a speciali...
From its humble beginning in the 1970s, the video games industry has flourished and become a world-w...
This book explores the impact of a video game’s degree of realism or fictionality on its linguistic ...
Video games localisation is an emerging type of translation that has deserved very little attention ...
Póster presentado en el 8th EST Congress, Aarhus University (Denmark) on 15-17 September 2016.Seriou...
The topic of computer/video games and their translation has only recently attracted attention of tra...
Master of ArtsDepartment of Modern LanguagesMelinda CroMany recent video games feature complex narra...
Today, video games have grown to be a global entertainment industry and this could be credited to th...
With the rapid development and great growth in popularity of video games, the video game industry ha...
With almost two billion video game fans worldwide (Statista 2014) from the casual to the professiona...
Game localization is a relatively new domain within Translation Studies and remains under-researche...
This article focuses on translation in video games, whose industry and diffusion have become promine...
From its humble origins in the 1970s, the software entertainment industry has grown into a worldwide...