The subject of this paper is the use of game-based learning methods to teach competences in reading, information, and media to the Polish public and academic library users. The aim is to analyze the current state of research and select best practice examples that can serve as inspiration for further action. The literature was critically analyzed and benchmarking was used to select examples of good practices. The use of game-based learning methods in libraries was established on the basis of a search of the Polish National Library databases, abstract databases such as BABIN and LISTA, and international databases for the period of 2010-2015. Subsequently, a systematic overview of network resources was conducted in the search for examples of g...
Catching the attention of highly technologically and visually oriented students is a challenge for l...
Celem tej pracy jest wykazanie, że gra, bez względu na rodzaj jaki prezentuje, może być narzędziem ...
Collectively, the world\u27s population spends about 3 billion hours a week playing video games. To ...
The paper is devoted to the issue of teaching information literacy (IL ) in Polish library environme...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
W warunkach dynamicznych przemian społeczno-kulturowych i postępującej cyfryzacji zmieniają się rol...
Przedmiotem pracy jest gra analizowana jako jedna z form promocji czytelnictwa. Celem jest analiza p...
Nowoczesna biblioteka, aby zaistnieć w świadomości odbiorców, musi korzystać z nowych metod i środkó...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
In this time of disinformation and misinformation, the libraries remain to be a reliable source of t...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
The bachelor thesis is focused on the aspect of the inclusion of board games in the offer of public ...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Celem artykułu jest wprowadzenie w świat gier książkowych oraz prezentacja ich praktycznego wykorzys...
This Masters thesis concerns computer games in Swedish public libraries. We have investig...
Catching the attention of highly technologically and visually oriented students is a challenge for l...
Celem tej pracy jest wykazanie, że gra, bez względu na rodzaj jaki prezentuje, może być narzędziem ...
Collectively, the world\u27s population spends about 3 billion hours a week playing video games. To ...
The paper is devoted to the issue of teaching information literacy (IL ) in Polish library environme...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
W warunkach dynamicznych przemian społeczno-kulturowych i postępującej cyfryzacji zmieniają się rol...
Przedmiotem pracy jest gra analizowana jako jedna z form promocji czytelnictwa. Celem jest analiza p...
Nowoczesna biblioteka, aby zaistnieć w świadomości odbiorców, musi korzystać z nowych metod i środkó...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
In this time of disinformation and misinformation, the libraries remain to be a reliable source of t...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
The bachelor thesis is focused on the aspect of the inclusion of board games in the offer of public ...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Celem artykułu jest wprowadzenie w świat gier książkowych oraz prezentacja ich praktycznego wykorzys...
This Masters thesis concerns computer games in Swedish public libraries. We have investig...
Catching the attention of highly technologically and visually oriented students is a challenge for l...
Celem tej pracy jest wykazanie, że gra, bez względu na rodzaj jaki prezentuje, może być narzędziem ...
Collectively, the world\u27s population spends about 3 billion hours a week playing video games. To ...