URL des Documents de travail : http://ces.univ-paris1.fr/cesdp/cesdp2017.htmlDocuments de travail du Centre d'Economie de la Sorbonne 2017.11 - ISSN : 1955-611XWe consider a Sender-Receiver game in which the Sender can choose between sending a cheap-talk message, which is costless, but also not verified and a costly verified message. While the Sender knows the true state of the world, the Receiver does not have this information, but has to choose an action depending on the message he receives. The action then yields to some utility for Sender and Receiver. We only make a few assumptions about the utility functions of both players, so situations may arise where the Sender's preferences are such that she sends a message trying to convince the...
We consider a sender-receiver game with an outside option for the sender. After the cheap talk phase...
We survey the main results on strategic information transmission, which is often referred to as \per...
International audienceWe consider games in which an informed sender first talks at no cost to a rece...
URL des Documents de travail : http://ces.univ-paris1.fr/cesdp/cesdp2017.htmlDocuments de travail du...
We analyse a Sender-Receiver game in which the Sender can choose between a costless cheap-talk messa...
We analyze a Sender–Receiver game in which the Sender can choose between a costless cheap-talk messa...
We study a sender-receiver game. The sender observes the state and costlessly transmits a message to...
This paper contributes to the literature on information transmission in Sender-Receiver games. We co...
This paper surveys the main models of strategic information transmission. First, we study cheap talk...
We provide necessary and sufficient conditions on both players' preferences and information that can...
International audienceWe consider a sender-receiver game, in which the sender has finitely many type...
We use laboratory experiments to study communication games with partially verifiable information. In...
Standard game-theoretic solution concepts do not guarantee meaningful commu- nication in cheap-talk ...
This paper deals with the effects of different modes of communication in a costless information tran...
We survey selected results on strategic information transmission. We distinguish between "cheap talk...
We consider a sender-receiver game with an outside option for the sender. After the cheap talk phase...
We survey the main results on strategic information transmission, which is often referred to as \per...
International audienceWe consider games in which an informed sender first talks at no cost to a rece...
URL des Documents de travail : http://ces.univ-paris1.fr/cesdp/cesdp2017.htmlDocuments de travail du...
We analyse a Sender-Receiver game in which the Sender can choose between a costless cheap-talk messa...
We analyze a Sender–Receiver game in which the Sender can choose between a costless cheap-talk messa...
We study a sender-receiver game. The sender observes the state and costlessly transmits a message to...
This paper contributes to the literature on information transmission in Sender-Receiver games. We co...
This paper surveys the main models of strategic information transmission. First, we study cheap talk...
We provide necessary and sufficient conditions on both players' preferences and information that can...
International audienceWe consider a sender-receiver game, in which the sender has finitely many type...
We use laboratory experiments to study communication games with partially verifiable information. In...
Standard game-theoretic solution concepts do not guarantee meaningful commu- nication in cheap-talk ...
This paper deals with the effects of different modes of communication in a costless information tran...
We survey selected results on strategic information transmission. We distinguish between "cheap talk...
We consider a sender-receiver game with an outside option for the sender. After the cheap talk phase...
We survey the main results on strategic information transmission, which is often referred to as \per...
International audienceWe consider games in which an informed sender first talks at no cost to a rece...