Games are seen to be fun, not only motivating but ensuring full engagement, particularly through reflection and discussion, on which constructive learning depends (Booker, 1996). It has been suggested that games generate enthusiasm, excitement, total involvement and enjoyment (Bright, Harvey, & Wheeler, 1985). My interest in conducting research on games stems from a belief that children learn through games, that they are motivated to participate actively in the mathematics classroom when engaged in game playing, and that games contribute to construction of meaning through facilitating communication with others, and stimulating active interaction with mathematical situations. The research presented was conducted with grade 5 and 6 stude...
This project attempted to answer two basic questions. First, how does the playing of games increase ...
The primary focus of this study was to investigate the effectiveness of games when used in tertiary-...
This research investigated the use of game playing for mental computation development. As part of a ...
Mathematics games are widely employed in school classrooms for such reasons as a reward for early fi...
In an effort to engage children in mathematics learning, many primary teachers use mathematical game...
The purpose of this study was to answer the question, What happens when I use instructional games t...
This paper reports on data collected from a larger study investigating the effect of game playing on...
A challenge for primary classroom teachers is to maintain students’ engagement with learning t...
The use of mathematical games in primary classrooms is commonplace in Australia. This paper reports ...
Although games have connotations of recreation and fun, games are making their way into the classroo...
Students in our public schools often struggle to create deep, personal meaning regarding mathematica...
I am fortunate. I teach from Investigations in Number, Data, and Space [TERC] (1996), a standards-ba...
Twenty-four high-performing fifth grade students (aged 10 - 11 years) participated in a year-long st...
© 2020, Association for Educational Communications and Technology. Although educational games have b...
Learning is a cognitive process involving children actively engaging in development of their own str...
This project attempted to answer two basic questions. First, how does the playing of games increase ...
The primary focus of this study was to investigate the effectiveness of games when used in tertiary-...
This research investigated the use of game playing for mental computation development. As part of a ...
Mathematics games are widely employed in school classrooms for such reasons as a reward for early fi...
In an effort to engage children in mathematics learning, many primary teachers use mathematical game...
The purpose of this study was to answer the question, What happens when I use instructional games t...
This paper reports on data collected from a larger study investigating the effect of game playing on...
A challenge for primary classroom teachers is to maintain students’ engagement with learning t...
The use of mathematical games in primary classrooms is commonplace in Australia. This paper reports ...
Although games have connotations of recreation and fun, games are making their way into the classroo...
Students in our public schools often struggle to create deep, personal meaning regarding mathematica...
I am fortunate. I teach from Investigations in Number, Data, and Space [TERC] (1996), a standards-ba...
Twenty-four high-performing fifth grade students (aged 10 - 11 years) participated in a year-long st...
© 2020, Association for Educational Communications and Technology. Although educational games have b...
Learning is a cognitive process involving children actively engaging in development of their own str...
This project attempted to answer two basic questions. First, how does the playing of games increase ...
The primary focus of this study was to investigate the effectiveness of games when used in tertiary-...
This research investigated the use of game playing for mental computation development. As part of a ...