Opportunities for more creative and innovative environments for learners continue to develop through distance education. Especially at the post‐secondary level, these immersive environments can involve high‐ end video game technologies to create multi‐user virtual worlds that can both replicate and far extend physical classrooms. At San Jose State Universityʹs School of Library and Information Science, courses offered in and through Second Life develop both competence and comfort in working with library users. Several useful lessons have also been learned
Previous studies show that online virtual worlds can contribute to the social aspects of distance le...
This presentation will provide an overview of how immersive learning and libraries have adopted virt...
Virtual worlds are becoming ever more popular and important for the information society allowing to ...
Opportunities for more creative and innovative environments for learners continue to develop through...
Three-dimensional virtual worlds such as Second Life continue to expand the way they provide informa...
Second Life is an Internet-based virtual environment. It is a parallel world that can accommodate th...
The Second Life Multi-User Virtual Environment (MUVE) has been used as an educational resource in ma...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
With increasing access to powerful computer processing and broadband Internet connectivity, persiste...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Immersive teaching technologies can provide an interactive and engaging environment within which stu...
Video games and new communication metaphors are quickly changing today’s young people habits. Consid...
A course in information studies was partly held in the virtual world of Second Life. Second Life wa...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
Previous studies show that online virtual worlds can contribute to the social aspects of distance le...
This presentation will provide an overview of how immersive learning and libraries have adopted virt...
Virtual worlds are becoming ever more popular and important for the information society allowing to ...
Opportunities for more creative and innovative environments for learners continue to develop through...
Three-dimensional virtual worlds such as Second Life continue to expand the way they provide informa...
Second Life is an Internet-based virtual environment. It is a parallel world that can accommodate th...
The Second Life Multi-User Virtual Environment (MUVE) has been used as an educational resource in ma...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
With increasing access to powerful computer processing and broadband Internet connectivity, persiste...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Immersive teaching technologies can provide an interactive and engaging environment within which stu...
Video games and new communication metaphors are quickly changing today’s young people habits. Consid...
A course in information studies was partly held in the virtual world of Second Life. Second Life wa...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
Previous studies show that online virtual worlds can contribute to the social aspects of distance le...
This presentation will provide an overview of how immersive learning and libraries have adopted virt...
Virtual worlds are becoming ever more popular and important for the information society allowing to ...